Difference between revisions of "Cold Damage"
m (oops) |
m (cat) |
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*[[Energy Damage]] | *[[Energy Damage]] | ||
*[[Chaos Damage]] | *[[Chaos Damage]] | ||
+ | [[Category:Damage Types]] |
Latest revision as of 00:34, 26 January 2008
Cold Damage simply refers to the type of damage a weapon or spell can cause. In this instance, cold damage would be applied against an opponent’s same resistance. By default, melee weapons cause 100% physical damage. Obviously, magic, runic crafted, and resource modified weapons can cause other Damage Types as well. Cold damage, along with Chaos, is of the least seen damage types.