Difference between revisions of "Ultima Online: Renaissance"

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[[Image:Renaissance_banner.jpg|frame|left|Banner ad for Ultima Online: Renaissance, circa 2000]]<br clear="all">  
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__NOTOC__[[Image:Ultima online renaissance cover.jpg|thumb|right|<b>We Create Worlds<br>Click to Enlarge</b>]]
'''Ultima Online: Renaissance''' is the second expansion for UO. Released on April 3, 2000, it added content, fixed bugs, and made several gameplay changes. It introduced the [[Trammel]] facet. Although [[Factions]] didn't make in for release, it was added a couple months later.
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<center><big>'''Your Portal To The Most Popular Internet Virtual World'''</big></center><br>
  
UO:R (as this expansion is abbreviated to) basically "mirrored" the UO map.
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Released on May 4, 2000, '''Ultima Online: Renaissance''' (UO:R) was the second expansion for UO. It had an estimated retail price of $19.95 US. However, current subscribers were not required to purchase a CD as the updated features were automatically downloaded to existing accounts.
  
The "mirror" world became the [[Facet]] of [[Trammel]], and had a rules set that limited Player vs. Player [[PvP]] combat.
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==Changes==
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*'''Rule-Set Change/Landmass Mirror''' -- The most evident change was the splitting of the gamespace area in two. One area allowed non-consensual [[Player vs. Player]] ([[PvP]]) combat, while the other area did not. A mirror image of each other, the PvP facet was named [[Felucca]] and the other, [[Trammel]]. The change effectively doubled the gamespace, which allowed for additional player [[housing]], player-run [[Cities & Towns]], and easier access to [[crafting]] resources.
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*'''Skills Design Feature''' -- Perhaps the most popular introduction was the new [[Skills|skill]] management system, which allowed for more control over a character’s development. Prior to UO:R, not only could you not lock a skill, your skills could be altered simply by standing too close to another character who happened to be training. UO:R introduced the [[Skill]] lock and the [[Stat]] lock.
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*'''Young Player Assistance''' -- Upon logging-in to the world, new players were given the opportunity to go through the new in-game tutorial. They were immediately taken to the safe town of [[Haven]] where they could both practice in a live game environment and benefit from one-on-one training supplied by more than 2000 companion [[volunteers]].
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*'''Party Up, Got To Party Up''' -- A new [[party]] system made it easier to adventure with a group of friends by facilitating group communication, combat, and profit and reward sharing.  
  
The "old world" remained, but was now called [[Felucca]].  
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==Near Changes==
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Scheduled to be included with UO:R, [[Factions]] did not make the release, but was added a couple months later.
  
Confusingly, Trammel and Felucca are also the names of Sosaria's twin moons.
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==Fictional Explanations==
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The rule set change and facet mirroring had an official fictional narrative.
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The "new" world was [[Trammel]] and the "old" world that remained was now called [[Felucca]]. Confusingly, Trammel and Felucca are also the names of Sosaria's twin moons.
  
Politically, Trammel was under the jurisdiction first of [[Lord British]] and then the [[Ruling Council]].  Felucca was the subject of a never-ending civil war that was introduced a few months after UO:R's release (see [[Factions]]).   
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Politically, Trammel was under the jurisdiction first of [[Lord British]] and then the [[Ruling Council]].  Felucca was the subject of a never-ending civil war that was introduced a few months after UO:R's release (i.e., [[Factions]]).   
  
Since the release of UO:R to this date, the amount of players who actually visit Felucca is (according to official statements of the UO team) a very small (if vocal) percentage of the player base.
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According to statements made by UO [[Game Developers|Development]] members, most players never venture into Felucca. In other words, Fellies constitute a very small percentage of the total player base.
  
For more on the various rules set differences between, and history/fiction of Felucca and Trammel, see the each facet's individual articles.
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For more comparisons, history, and fiction, please see the individual articles on each facet.
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<br>[[Image:Renaissance_banner.jpg|frame|center|<B>Banner ad for Ultima Online: Renaissance, circa 2000</B>]]
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==Contemporaneous Statistics==
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The following statistics were current at the release of Ultima Online: Renaissance,
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:*The more than 185,000 registered users.
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:*Registered players in 125 countries located in each of the world's time zones.  
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:*Six Language Translations: Chinese, French, German, Japanese, Korean, and Anglicized English.
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:*21 servers located on four continents.
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:*UO players log-in an average of 20 hours every week.
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:*More than half of UO players log-in every day.
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==See Also==
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*[[Factions]]
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*[[Felucca]]
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*[[Trammel]]
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*[http://www.mobygames.com/game/windows/ultima-online-renaissance/adblurbs May 4, 2000 EA Press Release]
  
 
[[Category:Expansions]]
 
[[Category:Expansions]]

Revision as of 20:39, 22 February 2008

We Create Worlds
Click to Enlarge
Your Portal To The Most Popular Internet Virtual World

Released on May 4, 2000, Ultima Online: Renaissance (UO:R) was the second expansion for UO. It had an estimated retail price of $19.95 US. However, current subscribers were not required to purchase a CD as the updated features were automatically downloaded to existing accounts.

Changes

  • Rule-Set Change/Landmass Mirror -- The most evident change was the splitting of the gamespace area in two. One area allowed non-consensual Player vs. Player (PvP) combat, while the other area did not. A mirror image of each other, the PvP facet was named Felucca and the other, Trammel. The change effectively doubled the gamespace, which allowed for additional player housing, player-run Cities & Towns, and easier access to crafting resources.
  • Skills Design Feature -- Perhaps the most popular introduction was the new skill management system, which allowed for more control over a character’s development. Prior to UO:R, not only could you not lock a skill, your skills could be altered simply by standing too close to another character who happened to be training. UO:R introduced the Skill lock and the Stat lock.
  • Young Player Assistance -- Upon logging-in to the world, new players were given the opportunity to go through the new in-game tutorial. They were immediately taken to the safe town of Haven where they could both practice in a live game environment and benefit from one-on-one training supplied by more than 2000 companion volunteers.
  • Party Up, Got To Party Up -- A new party system made it easier to adventure with a group of friends by facilitating group communication, combat, and profit and reward sharing.

Near Changes

Scheduled to be included with UO:R, Factions did not make the release, but was added a couple months later.

Fictional Explanations

The rule set change and facet mirroring had an official fictional narrative. The "new" world was Trammel and the "old" world that remained was now called Felucca. Confusingly, Trammel and Felucca are also the names of Sosaria's twin moons.

Politically, Trammel was under the jurisdiction first of Lord British and then the Ruling Council. Felucca was the subject of a never-ending civil war that was introduced a few months after UO:R's release (i.e., Factions).

According to statements made by UO Development members, most players never venture into Felucca. In other words, Fellies constitute a very small percentage of the total player base.

For more comparisons, history, and fiction, please see the individual articles on each facet.


Banner ad for Ultima Online: Renaissance, circa 2000

Contemporaneous Statistics

The following statistics were current at the release of Ultima Online: Renaissance,

  • The more than 185,000 registered users.
  • Registered players in 125 countries located in each of the world's time zones.
  • Six Language Translations: Chinese, French, German, Japanese, Korean, and Anglicized English.
  • 21 servers located on four continents.
  • UO players log-in an average of 20 hours every week.
  • More than half of UO players log-in every day.

See Also