Difference between revisions of "Force of Nature"
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No weapons have Force of Nature as the primary ability. | No weapons have Force of Nature as the primary ability. | ||
==Seconday Weapons== | ==Seconday Weapons== | ||
− | Weapons with a secondary ability of Force of Nature require | + | Weapons with a secondary ability of Force of Nature require 90 or higher in the appropriate fighting skill. |
*[[Wild Staff]] | *[[Wild Staff]] | ||
+ | |||
==See Also== | ==See Also== | ||
* [[Five on Friday - January 25, 2008]] | * [[Five on Friday - January 25, 2008]] | ||
* [[Special Moves]] | * [[Special Moves]] | ||
[[Category:Special Moves]] | [[Category:Special Moves]] |
Revision as of 09:06, 25 February 2008
Force of Nature is an Mace Fighting Special Move was added during the Mondain's Legacy expansion in the fall of 2005.
- Infuses the attacker with Nature's Fury, granting them unparalleled strength. This dangerous channeling causes leafy vines to violently erupt from beneath the attacker's skin, dealing substantial physical and poison damage to them.
This attack imparts a Damage Increase. Any hit damage is multiplied by 1.65. However, in compensation, the attacker receives a poison damage penalty of between 25 and 35 Hit Points.
- Mana Cost: 40
Primary Weapons
No weapons have Force of Nature as the primary ability.
Seconday Weapons
Weapons with a secondary ability of Force of Nature require 90 or higher in the appropriate fighting skill.