Difference between revisions of "Defense Mastery"
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The [[Defense Mastery]] [[Special Move]] was added during the [[Samurai Empire]] expansion. This special move allows the caster to increase their [[Resistances|Physical Resist]] by 50%, not to exceed the individual's cap, for a short amount of time. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated. | The [[Defense Mastery]] [[Special Move]] was added during the [[Samurai Empire]] expansion. This special move allows the caster to increase their [[Resistances|Physical Resist]] by 50%, not to exceed the individual's cap, for a short amount of time. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated. | ||
* '''Mana Cost:''' 30 | * '''Mana Cost:''' 30 |
Revision as of 04:05, 16 December 2008
The Defense Mastery Special Move was added during the Samurai Empire expansion. This special move allows the caster to increase their Physical Resist by 50%, not to exceed the individual's cap, for a short amount of time. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.
Primary Weapons
Weapons with a primary ability of Defense Mastery require 70 or higher in the appropriate fighting skill, Tactics and 50 or greater Bushido.
Seconday Weapons
Weapons with a secondary ability of Defense Mastery require 90 or higher in the appropriate fighting skill, Tactics and 50 or greater Ninjitsu.