Difference between revisions of "Double Strike"
m (→Secondary Weapons) |
m (→Primary Weapons: Link fix) |
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*[[Double Axe]]; | *[[Double Axe]]; | ||
*[[Katana]]; | *[[Katana]]; | ||
− | *[[ | + | *[[Pickaxe]]; and |
*[[Scimitar]]. | *[[Scimitar]]. | ||
Revision as of 08:41, 2 March 2008
Use of this Special Move allows an attacker to strike their opponent twice in the next single round of combat. Subsequent to activation, the next hit will automatically cause another swing attempt, which can either hit or miss according to the normal hit chance rules. This last point is in contention as many have observed a much higher chance to have the second swing attempt parried. (Many recommend Armor Ignore as an alternative, since the damage yield is similar to two successful swings).
There is a -10% damage penalty for this special move.
Mana Cost: 30 (subject to Lower Mana Cost modification).
Primary Weapons
Weapons with a primary ability of Double Strike require 70 or higher in the appropriate fighting skill.
- Repeating Crossbow;
- Double Bladed Staff;
- Quarterstaff;
- 2-Handed Axe;
- Crescent Blade;
- Double Axe;
- Katana;
- Pickaxe; and
- Scimitar.
Secondary Weapons
No weapons have Double Strike as a secondary ability.