Difference between revisions of "Ilshenar"
m (tabled Other Points of Interest, listed cities) |
m (→Fiction: para on global interaction) |
||
Line 6: | Line 6: | ||
Ilshenar has been described as "one big dungeon," because with few exceptions it exists to hunt monsters. [[Paragon]] creatures spawn in Ilshenar, along with the minor [[Artifacts_%28Paragon%29|artifacts]] that are rewards for killing paragons. While there are [[Champion Spawns|Champion Spawn]] locations in Ilshenar, [[Power Scrolls]] do not drop. There is little reward for doing them there other than [[Champion Title]]s. | Ilshenar has been described as "one big dungeon," because with few exceptions it exists to hunt monsters. [[Paragon]] creatures spawn in Ilshenar, along with the minor [[Artifacts_%28Paragon%29|artifacts]] that are rewards for killing paragons. While there are [[Champion Spawns|Champion Spawn]] locations in Ilshenar, [[Power Scrolls]] do not drop. There is little reward for doing them there other than [[Champion Title]]s. | ||
− | == | + | == Lore == |
− | The | + | The lore of Ilshenar has changed since the map was introduced. |
− | For the original | + | For the original backstory, see [[BNN: An Introduction to Ilshenar - Part I]]. This history revolved heavily around the abilities of ancient Ilshenarians to travel easily between [[facet]]s and even potentially between [[shard]]s. However, this lore was erased, with the fictional explanation being that Lord [[Blackthorn]] and [[Exodus]] had altered the timeline by bringing the [[Juka]] race into our present. |
+ | |||
+ | Some have suggested that the spell travel limits to and from Ilshenar and the suggestions of shard travel indicated that Ilshenar was intended to be an area where players from different shards could interact. Originally, global interaction was a major marketing point for [[Ultima Online]]. Language translation software was provided by SYSTRAN and real-time translation options were included in the 1998 [[expansions|expansion]], [[Ultima Online: The Second Age]]. Needless to say, Ilshenar presently does not allow characters from different shards to interact. | ||
== Cities, Towns, and Villages == | == Cities, Towns, and Villages == |
Revision as of 18:04, 11 March 2008
Ilshenar is a continental landmass of the UO universe that was introduced with the Third Dawn expansion. Originally one could visit Ilshenar only while running the 3D client. With the Blackthorn's Revenge expansion, users of the 2D client were allowed to access Ilshenar.
Ilshenar remains unique in the fact that it is the only facet you can not Gate Travel, Recall, or Sacred Journey into. Gate Travel cannot be used to leave Ilshenar, but the other travel spells can. Other than this, Ilshenar mostly follows the Trammel rules set.
Ilshenar has been described as "one big dungeon," because with few exceptions it exists to hunt monsters. Paragon creatures spawn in Ilshenar, along with the minor artifacts that are rewards for killing paragons. While there are Champion Spawn locations in Ilshenar, Power Scrolls do not drop. There is little reward for doing them there other than Champion Titles.
Lore
The lore of Ilshenar has changed since the map was introduced.
For the original backstory, see BNN: An Introduction to Ilshenar - Part I. This history revolved heavily around the abilities of ancient Ilshenarians to travel easily between facets and even potentially between shards. However, this lore was erased, with the fictional explanation being that Lord Blackthorn and Exodus had altered the timeline by bringing the Juka race into our present.
Some have suggested that the spell travel limits to and from Ilshenar and the suggestions of shard travel indicated that Ilshenar was intended to be an area where players from different shards could interact. Originally, global interaction was a major marketing point for Ultima Online. Language translation software was provided by SYSTRAN and real-time translation options were included in the 1998 expansion, Ultima Online: The Second Age. Needless to say, Ilshenar presently does not allow characters from different shards to interact.
Cities, Towns, and Villages
- Ver Lor Reg: Ilshenar is home to this gargoyle city. The name translates as "Home of Light."
- Reg Volom: Home to the Ethereals.
- Bet-Lem Reg: A "village" of pixies near the Spirituality Shrine
- Lakeshire: One of two homes to the good-aligned Meer race.
Dungeons
Major | Minor |