Difference between revisions of "Reflect Physical Damage"

(New page: ==Explanation== Reflect Physical Damage: * Intensity range between 1% - 15%. * Artifacts may exceed maximum intensity. * Reflects a percentage of physical damage inflicted on you back onto...)
 
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==Explanation==
 
==Explanation==
Reflect Physical Damage:
 
 
* Intensity range between 1% - 15%.
 
* Intensity range between 1% - 15%.
 
* Artifacts may exceed maximum intensity.
 
* Artifacts may exceed maximum intensity.

Revision as of 08:24, 16 March 2008

Explanation

  • Intensity range between 1% - 15%.
  • Artifacts may exceed maximum intensity.
  • Reflects a percentage of physical damage inflicted on you back onto the one who inflicted it.

Example

  • Reflect Physical Damage reflects only a percentage of the actual physical damage you’ve taken after your physical resist is taken into account. The amount reflected does not lower the amount of damage you take.
  • So, say a monster takes a swing at you, and the hit would do 100 physical damage. But you have a 50 physical resist suit on, so only 50 damage gets through. You're also wearing items that add to 10% Reflect Physical Damage. What would happen is you take 50 damage and the monster that hit you would take 5 damage.

See Also