Difference between revisions of "Blackrock"
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[[Image:Blackrock small.jpg|frame]] | [[Image:Blackrock small.jpg|frame]] | ||
[[Image:Blackrock large.jpg|frame]] | [[Image:Blackrock large.jpg|frame]] | ||
− | {{tocright}} | + | {{tocright}}[[Image:A trader.png|frame]] |
− | [[Blackrock]] is a powerful substance that has been found several times throughout the history of [[Ultima Online]]. In addition to those who have sought out | + | [[Blackrock]] is a powerful substance that has been found several times throughout the history of [[Ultima Online]]. In addition to those who have sought out blackrock, it has been a reward that spawned in a character's [[backpack]] for participation in certain events (e.g., [[Ophidian War]]). It has limited in-game effects, but has an important place in the fiction of the game. |
== Current Form == | == Current Form == | ||
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Year 2007, Blackrock comes to [[UO]] again, and causes a large upheaval. | Year 2007, Blackrock comes to [[UO]] again, and causes a large upheaval. | ||
− | * [[Blackrock Elemental]]s, | + | * [[Blackrock Elemental]]s spawn randomly, usually associated with [[mining]]; |
* In an event known as [[Mother Lode]], characters could gain skills at accelerated rates in certain areas associated with the substance; | * In an event known as [[Mother Lode]], characters could gain skills at accelerated rates in certain areas associated with the substance; | ||
− | * Turning in the substance to mysterious traders that appeared in [[Haven]] would grant a character an [[artifact]] of some kind | + | * Turning in the substance to [[A Trader|mysterious traders]] that appeared in [[Haven]] would grant a character an [[artifact]] of some kind. However, an unanticipated side effect was that the concentration of blackrock destroyed Haven, but made way for the [[New Haven]] that is seen in-game today; |
− | * A character that has cast the | + | * A character that has cast the [[Armageddon]] spell while wielding blackrock could cause monsters to become blackrock infected, causing: |
+ | **the monsters' names to hue red instead of gray; | ||
+ | **the monsters' names to have a "blackrock infected" title; | ||
+ | **became more aggressive and powerful; and | ||
+ | **dropped labeled treasure boxes as loot. | ||
+ | * A character carrying around blackrock could also infect random monsters. | ||
+ | * Monsters could also be infected by use of a [[Berserker's Scythe]]. | ||
− | + | === Blackrock Infection === | |
− | + | ||
− | + | ||
− | + | ||
− | === | + | |
==== (Original) Host Strain ==== | ==== (Original) Host Strain ==== | ||
− | Infected: [[Humans]] and [[Elves]] are equally susceptable, though the risk is controllable. It seems to have affected only those who experiment, or have experimented in the past, with | + | ::'''Infected''': [[Humans]] and [[Elves]] are equally susceptable, though the risk is controllable. It seems to have affected only those who experiment, or have experimented in the past, with blackrock pieces. Numbers are uncertain at this point, though most of the infected appear to be [[Magery|mages]]. |
− | Symptoms: The earliest warning sign is hearing voices. The voices can range from simple greetings, to attack commands and snippets of random conversation. | + | ::'''Symptoms''': The earliest warning sign is hearing voices. The voices can range from simple greetings, to attack commands and snippets of random conversation. |
− | Prevention: As it appears the host strain only affects those who experiment with | + | ::'''Prevention''': As it appears the host strain only affects those who experiment with blackrock, prevention is relatively straightforward. Don't mess with the stuff! |
− | Treatment: There are no known treatments to cure or even alleviate the symptoms of infection. | + | ::'''Treatment''': There are no known treatments to cure or even alleviate the symptoms of infection. |
− | Contagion Level: Medium. The Host has a chance to pass on the Infection Strain (see below) to [[Animals]] and [[Monsters]] in close proximity. The Host strain cannot be transmitted between one person and another. | + | ::'''Contagion Level''': Medium. The Host has a chance to pass on the Infection Strain (see below) to [[Animals]] and [[Monsters]] in close proximity. The Host strain cannot be transmitted between one person and another. |
==== (Second) Infection Strain ==== | ==== (Second) Infection Strain ==== | ||
− | :'''Infected''': Any [[Animals]] and [[Monsters]] in Britannia and the Lost Lands appear to be susceptable. Infection is caused by coming in close proximity to a [[Humans|human]] or elf infected with the Host Strain. | + | ::'''Infected''': Any [[Animals]] and [[Monsters]] in Britannia and the Lost Lands appear to be susceptable. Infection is caused by coming in close proximity to a [[Humans|human]] or elf infected with the Host Strain. |
− | :'''Symptoms''': The Infected [[creature]] will become berserked, regardless of its normal state. Firstly, they seem to attack the person who infected them, and then will gladly attack others. Both passive and aggressive creatures will behave the same. | + | ::'''Symptoms''': The Infected [[creature]] will become berserked, regardless of its normal state. Firstly, they seem to attack the person who infected them, and then will gladly attack others. Both passive and aggressive creatures will behave the same. |
− | :'''Prevention''': [[Animals]] and [[Monsters]] in [[Trammel]] and [[Felucca]] should evacuate these areas and move to [[Malas]], the [[Tokuno Islands]], or most preferably, [[Ilshenar]]... to the [[Meer]] town of [[Lakeshire]]. | + | ::'''Prevention''': [[Animals]] and [[Monsters]] in [[Trammel]] and [[Felucca]] should evacuate these areas and move to [[Malas]], the [[Tokuno Islands]], or most preferably, [[Ilshenar]]... to the [[Meer]] town of [[Lakeshire]]. |
− | :'''Treatment''': Alas, there are no known treatments, and once infected, death is likely. As most infected creatures are killed too quickly by the people who contaminated them, it is not known whether the infection itself is permanent, treatable or even damaging to the infected creature in the long term. | + | ::'''Treatment''': Alas, there are no known treatments, and once infected, death is likely. As most infected creatures are killed too quickly by the people who contaminated them, it is not known whether the infection itself is permanent, treatable or even damaging to the infected creature in the long term. |
− | :'''Contagion Level''': None. There are no known cases of the Infection Strain being transmitted between one creature and another. | + | ::'''Contagion Level''': None. There are no known cases of the Infection Strain being transmitted between one creature and another. |
=== Skill Gains === | === Skill Gains === | ||
− | It has been reported, and confirmed, that if you try and train your skills in the area where the | + | It has been reported, and confirmed, that if you try and train your skills in the area where the [[Black Crystal]] is, the same area you can mine large chunks of blackrock, your skill gain is increased. |
* South end of [[Ultima Online: The Second Age]] - the [[Lost Lands]], east from [[Delucia]]. | * South end of [[Ultima Online: The Second Age]] - the [[Lost Lands]], east from [[Delucia]]. | ||
* North end of T2A - The Lost Lands, near the [[Ophidian Lair]]. | * North end of T2A - The Lost Lands, near the [[Ophidian Lair]]. |
Revision as of 17:45, 28 March 2008
Blackrock is a powerful substance that has been found several times throughout the history of Ultima Online. In addition to those who have sought out blackrock, it has been a reward that spawned in a character's backpack for participation in certain events (e.g., Ophidian War). It has limited in-game effects, but has an important place in the fiction of the game.
Current Form
Template:Stub/Item Year 2007, Blackrock comes to UO again, and causes a large upheaval.
- Blackrock Elementals spawn randomly, usually associated with mining;
- In an event known as Mother Lode, characters could gain skills at accelerated rates in certain areas associated with the substance;
- Turning in the substance to mysterious traders that appeared in Haven would grant a character an artifact of some kind. However, an unanticipated side effect was that the concentration of blackrock destroyed Haven, but made way for the New Haven that is seen in-game today;
- A character that has cast the Armageddon spell while wielding blackrock could cause monsters to become blackrock infected, causing:
- the monsters' names to hue red instead of gray;
- the monsters' names to have a "blackrock infected" title;
- became more aggressive and powerful; and
- dropped labeled treasure boxes as loot.
- A character carrying around blackrock could also infect random monsters.
- Monsters could also be infected by use of a Berserker's Scythe.
Blackrock Infection
(Original) Host Strain
- Symptoms: The earliest warning sign is hearing voices. The voices can range from simple greetings, to attack commands and snippets of random conversation.
- Prevention: As it appears the host strain only affects those who experiment with blackrock, prevention is relatively straightforward. Don't mess with the stuff!
- Treatment: There are no known treatments to cure or even alleviate the symptoms of infection.
(Second) Infection Strain
- Symptoms: The Infected creature will become berserked, regardless of its normal state. Firstly, they seem to attack the person who infected them, and then will gladly attack others. Both passive and aggressive creatures will behave the same.
- Treatment: Alas, there are no known treatments, and once infected, death is likely. As most infected creatures are killed too quickly by the people who contaminated them, it is not known whether the infection itself is permanent, treatable or even damaging to the infected creature in the long term.
- Contagion Level: None. There are no known cases of the Infection Strain being transmitted between one creature and another.
Skill Gains
It has been reported, and confirmed, that if you try and train your skills in the area where the Black Crystal is, the same area you can mine large chunks of blackrock, your skill gain is increased.
- South end of Ultima Online: The Second Age - the Lost Lands, east from Delucia.
- North end of T2A - The Lost Lands, near the Ophidian Lair.
Information about the skill gains:
- You will see the message "You are infused with the intense energy of this area" when you get a skill gain.
- While training in these area's, your skill gain can increase from 0.2 to 0.5
- Carrying blackrock while training skills has no affect. Only training in these area's will you have the enhanced skill gain.
- Also works for GGS. Great for when your close to Grandmaster or higher.
- Best skills to train in that area: Peacemaking, Musicianship, Stealth, Hiding & of course... Mining
- Good luck staying alive in that area while trying to gain skill...
Lore
Ultima Single Player Game
Blackrock is a mystical mineral that can bend space and time, and is known to resist magic. It is able to open portals to other dimensions and summon creatures through them. It is crucial to producing the Black Moongate, by which the Guardian attempted to enter Britannia. It was also how the Avatar managed to escape the Guardian's trap on the world of Pagan (and became the Titan of Ether) and how he contained the Armageddon spell by which he ascends and the Guardian is destroyed). Blackrock was used in Ultima IX to make strong armor and a Blackrock sword, though its suitability for this purpose has never previously been established.
Ultima Online
Just prior to the advent of Trammel, an event occurred where a powerful creature known as a Blackrock Elemental had to be slain in order to repair the Bell of Courage. Also, casting the little-known Armageddon spell while wielding blackrock caused an explosion that instantly killed the character. It includes some wonderful graphics.