Difference between revisions of "Ophidian Zealot"
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[[Image:Ophidian zealotkr.jpg|frame]] | [[Image:Ophidian zealotkr.jpg|frame]] | ||
+ | <i>Both the Ophidian Zealot and the Ophidian Justicar are Magi who ascend to the top of their order. They have become an Archmage. A Zealot has access to the rarest of spells, and will use them freely in battle. The Zealot will attack on sight, and give no warning. It is said that a chill in the air is the only thing that heralds such an attack, and few enough have lived to tell such tales. | ||
+ | |||
+ | For more on the Ophidian race, see [[Ophidian]].</i> | ||
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==Statistics== | ==Statistics== | ||
{{Creatures | {{Creatures | ||
− | |spawnlocations=[[Ophidian Lair]] [[Terathan Keep]] | + | |spawnlocations=[[Ophidian Lair]], [[Terathan Keep]], [[Cold Blood Champion Spawn]], [[Terathan Keep Underground]] |
|fame=11500 | |fame=11500 | ||
|slayer=[[Slayer|Ophidian Slayer]], [[Reptile Slayer]] | |slayer=[[Slayer|Ophidian Slayer]], [[Reptile Slayer]] | ||
Line 14: | Line 16: | ||
|gold=275-325 | |gold=275-325 | ||
|magicitems= | |magicitems= | ||
− | |specialloot=level 2 [[Treasure Map]] | + | |specialloot=level 2 [[Treasure Map]], 2 Medium level [[Scrolls]], 5-15 [[Reagents]] |
|cutuploot=1 [[Raw Rib]] | |cutuploot=1 [[Raw Rib]] | ||
|str=281 - 305 | |str=281 - 305 | ||
Line 22: | Line 24: | ||
|int=226 - 250 | |int=226 - 250 | ||
|mana=226 - 250 | |mana=226 - 250 | ||
− | |bardingdifficulty=81. | + | |bardingdifficulty=81.5 |
|tamingdifficulty=N/A | |tamingdifficulty=N/A | ||
|basedamage=5 - 10 | |basedamage=5 - 10 | ||
|preferredfoods= | |preferredfoods= | ||
|wrestling=20.2 - 60.0 | |wrestling=20.2 - 60.0 | ||
− | |poisoning= | + | |poisoning=0 |
|tactics=65.0 - 87.5 | |tactics=65.0 - 87.5 | ||
|magery=95.1 - 100.0 | |magery=95.1 - 100.0 | ||
|magicresist=75.0 - 97.5 | |magicresist=75.0 - 97.5 | ||
|evalint=95.1 - 100.0 | |evalint=95.1 - 100.0 | ||
− | |anatomy= | + | |anatomy=0 |
− | |meditation= | + | |meditation=0 |
|specialskill= | |specialskill= | ||
|physicalresist=40 - 45 | |physicalresist=40 - 45 |
Revision as of 18:16, 20 June 2008
Both the Ophidian Zealot and the Ophidian Justicar are Magi who ascend to the top of their order. They have become an Archmage. A Zealot has access to the rarest of spells, and will use them freely in battle. The Zealot will attack on sight, and give no warning. It is said that a chill in the air is the only thing that heralds such an attack, and few enough have lived to tell such tales.
For more on the Ophidian race, see Ophidian.
Statistics
Ophidian Zealot Statistics | |||
---|---|---|---|
Spawn Locations | Ophidian Lair, Terathan Keep, Cold Blood Champion Spawn, Terathan Keep Underground | ||
Fame | 11500 | Slayer Vulnerability | Ophidian Slayer, Reptile Slayer |
Karma | -11500 | Alignment | EVIL |
First Seen | UO:T2A | Pack Instinct | None |
Loot | |||
Gold | 275-325 | Magic Items | |
Special | level 2 Treasure Map, 2 Medium level Scrolls, 5-15 Reagents | Cut Up | 1 Raw Rib |
Attributes | |||
Strength | 281 - 305 | Hit Points | 169 - 183 |
Dexterity | 191 - 215 | Stamina | 36 - 45 |
Intelligence | 226 - 250 | Mana | 226 - 250 |
Barding Difficulty | 81.5 | Taming Difficulty | N/A |
Base Damage | 5 - 10 | Preferred Foods | |
Skills | |||
Wrestling | 20.2 - 60.0 | Poisoning | 0 |
Tactics | 65.0 - 87.5 | Magery | 95.1 - 100.0 |
Resisting Spells | 75.0 - 97.5 | Evaluating Intelligence | 95.1 - 100.0 |
Anatomy | 0 | Meditation | 0 |
Detecting Hidden | Hiding | ||
Parrying | Healing | ||
Necromancy | Spirit Speak | ||
Mysticism | Focus | ||
Spellweaving | Discordance | ||
Bushido | Ninjitsu | ||
Chivalry | Special Abilities | ||
Resists and Damage |
Types | Physical | Fire | Cold | Poison | Energy |
---|---|---|---|---|---|
Resistances | 40 - 45 | 20 - 30 | 25 - 35 | 35 - 40 | 25 - 35 |
Damage | 100% |