Difference between revisions of "Ophidian Zealot"

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[[Image:Ophidian zealotkr.jpg|frame]]
 
[[Image:Ophidian zealotkr.jpg|frame]]
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<i>Both the Ophidian Zealot and the Ophidian Justicar are Magi who ascend to the top of their order.  They have become an Archmage.  A Zealot has access to the rarest of spells, and will use them freely in battle. The Zealot will attack on sight, and give no warning. It is said that a chill in the air is the only thing that heralds such an attack, and few enough have lived to tell such tales.
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For more on the Ophidian race, see [[Ophidian]].</i>
  
For more on the Ophidian race, see [[Ophidian]].
 
  
 
==Statistics==
 
==Statistics==
 
{{Creatures
 
{{Creatures
|spawnlocations=[[Ophidian Lair]] [[Terathan Keep]]
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|spawnlocations=[[Ophidian Lair]], [[Terathan Keep]], [[Cold Blood Champion Spawn]], [[Terathan Keep Underground]]
 
|fame=11500
 
|fame=11500
 
|slayer=[[Slayer|Ophidian Slayer]], [[Reptile Slayer]]
 
|slayer=[[Slayer|Ophidian Slayer]], [[Reptile Slayer]]
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|gold=275-325
 
|gold=275-325
 
|magicitems=
 
|magicitems=
|specialloot=level 2 [[Treasure Map]]
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|specialloot=level 2 [[Treasure Map]], 2 Medium level [[Scrolls]], 5-15 [[Reagents]]
 
|cutuploot=1 [[Raw Rib]]
 
|cutuploot=1 [[Raw Rib]]
 
|str=281 - 305
 
|str=281 - 305
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|int=226 - 250
 
|int=226 - 250
 
|mana=226 - 250
 
|mana=226 - 250
|bardingdifficulty=81.8
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|bardingdifficulty=81.5
 
|tamingdifficulty=N/A
 
|tamingdifficulty=N/A
 
|basedamage=5 - 10
 
|basedamage=5 - 10
 
|preferredfoods=
 
|preferredfoods=
 
|wrestling=20.2 - 60.0
 
|wrestling=20.2 - 60.0
|poisoning=
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|poisoning=0
 
|tactics=65.0 - 87.5
 
|tactics=65.0 - 87.5
 
|magery=95.1 - 100.0
 
|magery=95.1 - 100.0
 
|magicresist=75.0 - 97.5
 
|magicresist=75.0 - 97.5
 
|evalint=95.1 - 100.0
 
|evalint=95.1 - 100.0
|anatomy=
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|anatomy=0
|meditation=
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|meditation=0
 
|specialskill=
 
|specialskill=
 
|physicalresist=40 - 45
 
|physicalresist=40 - 45

Revision as of 18:16, 20 June 2008

Ophidian zealotkr.jpg

Both the Ophidian Zealot and the Ophidian Justicar are Magi who ascend to the top of their order. They have become an Archmage. A Zealot has access to the rarest of spells, and will use them freely in battle. The Zealot will attack on sight, and give no warning. It is said that a chill in the air is the only thing that heralds such an attack, and few enough have lived to tell such tales.

For more on the Ophidian race, see Ophidian.


Statistics

Ophidian Zealot Statistics
Spawn Locations Ophidian Lair, Terathan Keep, Cold Blood Champion Spawn, Terathan Keep Underground
Fame 11500 Slayer Vulnerability Ophidian Slayer, Reptile Slayer
Karma -11500 Alignment EVIL
First Seen UO:T2A Pack Instinct None
Loot
Gold 275-325 Magic Items
Special level 2 Treasure Map, 2 Medium level Scrolls, 5-15 Reagents Cut Up 1 Raw Rib
Attributes
Strength 281 - 305 Hit Points 169 - 183
Dexterity 191 - 215 Stamina 36 - 45
Intelligence 226 - 250 Mana 226 - 250
Barding Difficulty 81.5 Taming Difficulty N/A
Base Damage 5 - 10 Preferred Foods
Skills
Wrestling 20.2 - 60.0 Poisoning 0
Tactics 65.0 - 87.5 Magery 95.1 - 100.0
Resisting Spells 75.0 - 97.5 Evaluating Intelligence 95.1 - 100.0
Anatomy 0 Meditation 0
Detecting Hidden Hiding
Parrying Healing
Necromancy Spirit Speak
Mysticism Focus
Spellweaving Discordance
Bushido Ninjitsu
Chivalry Special Abilities
Resists and Damage
Types Physical Fire Cold Poison Energy
Resistances 40 - 45 20 - 30 25 - 35 35 - 40 25 - 35
Damage 100%


See Also