Difference between revisions of "Board"

m (Updated for Pub57)
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Logs [[Weight|weigh]] two [[stone]]s each, but can be converted to boards using [[Carpentry Tools]]. Boards are just as useful but only weigh a single stone.
 
Logs [[Weight|weigh]] two [[stone]]s each, but can be converted to boards using [[Carpentry Tools]]. Boards are just as useful but only weigh a single stone.
  
The coloured logs require high levels of the [[Carpentry]] to trim down. The skill needed is equal to the Lumberjacking skill required to find the logs, as listed in the table below. Unlike the [[smelt]]ing of mined [[ore]] there is no chance of failure.
+
Coloured logs require high levels of [[Carpentry]] skill to trim down into boards and the minimum skill requirements for each type are listed in the table below. Unlike the [[smelt]]ing of mined [[ore]] there is no chance of failure.
  
 
==Wood Types==
 
==Wood Types==
Line 49: Line 49:
 
===Ash===
 
===Ash===
 
[[Image:Wood-ash.GIF]]
 
[[Image:Wood-ash.GIF]]
| rowspan="3" | 80
+
| rowspan="3" | 75
 
! Armor || 4 || 2 || 4 || 1 || 6 || 17
 
! Armor || 4 || 2 || 4 || 1 || 6 || 17
 
| rowspan="2" | 20% Lower Requirements
 
| rowspan="2" | 20% Lower Requirements
Line 61: Line 61:
 
===Yew===
 
===Yew===
 
[[Image:Wood-yew.GIF]]
 
[[Image:Wood-yew.GIF]]
| rowspan="3" | 95
+
| rowspan="3" | 85
 
! Armor || 6 || 3 || 3 || 0 || 3 || 15
 
! Armor || 6 || 3 || 3 || 0 || 3 || 15
 
| rowspan="2" | 1 Hit Point Regeneration
 
| rowspan="2" | 1 Hit Point Regeneration
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===Bloodwood===
 
===Bloodwood===
 
[[Image:Wood-bloodwood.GIF]]
 
[[Image:Wood-bloodwood.GIF]]
| rowspan="3" | 100
+
| rowspan="3" | 95
 
! Armor || 3 || 8 || 1 || 3 || 3 || 18 || 2 Hit Point Regeneration
 
! Armor || 3 || 8 || 1 || 3 || 3 || 18 || 2 Hit Point Regeneration
 
|- style="background-color:#BD3929;" align="center"
 
|- style="background-color:#BD3929;" align="center"
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===Heartwood===
 
===Heartwood===
 
[[Image:Wood-heartwood.GIF]]
 
[[Image:Wood-heartwood.GIF]]
| rowspan="3" | 100
+
| rowspan="3" | 95
 
! Armor || 2 || 3 || 2 || 7 || 2 || 16
 
! Armor || 2 || 3 || 2 || 7 || 2 || 16
 
| rowspan="2" | Random Property (see note)
 
| rowspan="2" | Random Property (see note)
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===Frostwood===
 
===Frostwood===
 
[[Image:Wood-frostwood.GIF]]
 
[[Image:Wood-frostwood.GIF]]
| rowspan="3" | 100
+
| rowspan="3" | 95
 
! Armor || 2 || 1 || 8 || 3 || 4 || 18 ||  
 
! Armor || 2 || 1 || 8 || 3 || 4 || 18 ||  
 
|- style="background-color:#99CCFF;" align="center"
 
|- style="background-color:#99CCFF;" align="center"

Revision as of 21:20, 18 December 2008

Template:Wood Resources
NewTypesofWood.gif
A log

Using an Axe, a Lumberjack can chop Logs, which in turn can be used to produce wooden Boards. Beginning Lumberjacks will only be able to harvest plain wood, but with practise, they can extract types that come with special properties. These are used by carpenters and fletchers for crafting purposes.

Whenever a tree refreshes after being harvested from, there is a slight chance it will change resource type. For example, a tree that yielded Bloodwood today might give plain wood tomorrow, and vice versa.

Making Boards

Logs weigh two stones each, but can be converted to boards using Carpentry Tools. Boards are just as useful but only weigh a single stone.

Coloured logs require high levels of Carpentry skill to trim down into boards and the minimum skill requirements for each type are listed in the table below. Unlike the smelting of mined ore there is no chance of failure.

Wood Types

Wood Skill Equipment Physical resist icon.png Fire resist icon.png Cold resist icon.png Poison resist icon.png Energy resist icon.png Total Other

Plain

File:OrdinaryBoard.gif

0 Armor 0 0 0 0 0 0  
Shield 0 0 0 0 0 0  
Weapon  
 

Oak

File:Wood-oak.GIF

65 Armor 3 3 0 2 3 11 40 Luck
Shield 1 1 1 1 1 5  
Weapon 40 Luck, 5% Damage Increase

Ash

File:Wood-ash.GIF

75 Armor 4 2 4 1 6 17 20% Lower Requirements
Shield         3 3
Weapon 10% Swing Speed Increase, 20% Lower Requirements

Yew

File:Wood-yew.GIF

85 Armor 6 3 3 0 3 15 1 Hit Point Regeneration
Shield 3         3
Weapon 5% Hit Chance Increase, 10% Damage Increase

Bloodwood

File:Wood-bloodwood.GIF

95 Armor 3 8 1 3 3 18 2 Hit Point Regeneration
Shield   3       3 40 Luck, 2 Hit Point Regeneration
Weapon 2 Hit Point Regeneration, 16% Hit Life Leech

Heartwood

File:Wood-heartwood.GIF

95 Armor 2 3 2 7 2 16 Random Property (see note)
Shield           0
Weapon Random Property (see note)

Frostwood

File:Wood-frostwood.GIF

95 Armor 2 1 8 3 4 18  
Shield     3     3 Spell Channeling, -1 Faster Casting
Weapon 40% Cold Damage, 12% Damage Increase
Wood Skill Equipment Physical resist icon.png Fire resist icon.png Cold resist icon.png Poison resist icon.png Energy resist icon.png Total Other

The Heartwood random property is different for each type of equipment.

  • Armor - Luck 40, Durability 50%, Lower Requirements 20%, Damage Increase 10%, Lower Weight 50%, Hit Chance Increase 5%, Mage Armor
  • Shield - Dexterity Bonus 2, Strength Bonus 2, Physical Resist 5%, Reflect Physical Damage 5%, Self Repair 2, Cold Resist 3%, Spell Channeling
  • Weapon - Luck 40, Durability 50%, Lower Requirements 20%, Swing Speed Increase 10%, Lower Weight 75%, Hit Chance Increase 5%, Hit Life Leech (variable), Luck 10

See Also