Difference between revisions of "Delucia Passage"

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[[Image:T2a delucia pass map.jpg|left]]
 
[[Image:T2a delucia pass map.jpg|left]]
  
To get to the Undead City exit, reguires a traveler to pass by most of the creatures in the caves.  This includes the surprisingly dangerous Phoenix.  The Efreets are found a short distance from the exit.  This exit falls outside the guard zone.
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To get to the Undead City exit, requires a traveler to pass by most of the creatures in the caves.  This includes the surprisingly dangerous Phoenix.  The Efreets are found a short distance from the exit.  This exit falls outside the guard zone.
  
 
Going directly to the city of [[Delucia]], bypasses all of the monster spawn, and exits into a guard zone.
 
Going directly to the city of [[Delucia]], bypasses all of the monster spawn, and exits into a guard zone.

Revision as of 00:40, 17 August 2008

Delucia Passage
First Seen: T2A
Coordinates: 148 53'S, 21 26E

X: 1628, Y: 3318

Facet: Trammel and Felucca
Delucia passage map.jpg


Known as the Trinsic Cave, or the Delucia Passage Entrance, the mouth of the cave, lies far West and South of Trinsic, in the Trinsic Jungles. It has two exits; one near the city of Delucia and one near the Undead City. Both in the Lost Lands. The cave itself contains all manner of fiery creatures, ranging from Fire Elementals to Hellcats to the Phoenix.






Delucia passage.jpg

Creatures











Lost Lands Exits

Delucia Passage
First Seen: T2A
Coordinates: Behind Delucia 48°-36'S 56°-2'W
Facet: Lost Lands
T2a delucia pass map.jpg

To get to the Undead City exit, requires a traveler to pass by most of the creatures in the caves. This includes the surprisingly dangerous Phoenix. The Efreets are found a short distance from the exit. This exit falls outside the guard zone.

Going directly to the city of Delucia, bypasses all of the monster spawn, and exits into a guard zone.




Delucia Passage
First Seen: T2A
Coordinates: City of the Dead 83°35'S 55°11'W
Facet: Lost Lands