Difference between revisions of "Gimme 5 - November, 2003"
(New page: __NOTOC__ '''Answered by:''' Evocare <span style="color:#00B830;">'''IanStorm'''</span> - Will Paladins get any new spells like Night sight or gate? <br /> <span style="color:#FF3333;">'...) |
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− | <span style="color:# | + | <span style="color:#9F3215;">'''IanStorm'''</span> - Will Paladins get any new spells like Night sight or gate? |
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− | <span style="color:# | + | <span style="color:#0010BF;">'''Evocare'''</span> - While we’re not expecting to add new abilities in our regular publishes over the next couple months, I wouldn’t rule them out as content additions for the future. We’re very interested in adding new abilities to the major skills over the long run, to ensure those skills stay interesting and well-rounded. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''IanStorm'''</span> - Could Wind be opened up to Paladins and Necromancers with 70+ skill, rather than just mages? |
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− | <span style="color:# | + | <span style="color:#0010BF;">'''Evocare'''</span> - Hmm, I haven’t really given this much thought to be honest. While I’m not immediately opposed to the idea, I don’t see any *really* compelling reasons to do it offhand. Perhaps you can offer your arguments as to why you think this should be done. ;] |
− | <span style="color:# | + | <span style="color:#9F3215;">'''IanStorm'''</span> - Why is it that Necromancer familiars, when attacking an aggressor to the Necromancer, flag criminal, and if the aggressor is killed, are able to give a murder count to the Necromancer? |
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− | <span style="color:# | + | <span style="color:#0010BF;">'''Evocare'''</span> - It’s a bug that is scheduled to be fixed in an upcoming publish. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''IanStorm'''</span> - Stealing bugs... What is going to be done about these? (Ex: Over 100.0 stealing, you're attempts are always noticed, never avoided) |
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− | <span style="color:# | + | <span style="color:#0010BF;">'''Evocare'''</span> - These bugs are certainly valid targets for fixing during our regular publish cycle. |
− | <span style="color:# | + | <span style="color:#9F3215;">'''IanStorm'''</span> - Are you planning to limit the number of items that can be insured? |
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− | <span style="color:# | + | <span style="color:#0010BF;">'''Evocare'''</span> - We’re not currently planning on limiting the insurance of “normal” magic items, although I’ve heard some pretty good arguments from time to time that propose limiting the number of artifacts a player can simultaneously insure. These ideas aren’t currently decided upon or scheduled for implementation, but they’re certainly possibilities for future balance changes. |
==See Also== | ==See Also== |
Latest revision as of 23:50, 26 December 2008
Answered by: Evocare
IanStorm - Will Paladins get any new spells like Night sight or gate?
Evocare - While we’re not expecting to add new abilities in our regular publishes over the next couple months, I wouldn’t rule them out as content additions for the future. We’re very interested in adding new abilities to the major skills over the long run, to ensure those skills stay interesting and well-rounded.
IanStorm - Could Wind be opened up to Paladins and Necromancers with 70+ skill, rather than just mages?
Evocare - Hmm, I haven’t really given this much thought to be honest. While I’m not immediately opposed to the idea, I don’t see any *really* compelling reasons to do it offhand. Perhaps you can offer your arguments as to why you think this should be done. ;]
IanStorm - Why is it that Necromancer familiars, when attacking an aggressor to the Necromancer, flag criminal, and if the aggressor is killed, are able to give a murder count to the Necromancer?
Evocare - It’s a bug that is scheduled to be fixed in an upcoming publish.
IanStorm - Stealing bugs... What is going to be done about these? (Ex: Over 100.0 stealing, you're attempts are always noticed, never avoided)
Evocare - These bugs are certainly valid targets for fixing during our regular publish cycle.
IanStorm - Are you planning to limit the number of items that can be insured?
Evocare - We’re not currently planning on limiting the insurance of “normal” magic items, although I’ve heard some pretty good arguments from time to time that propose limiting the number of artifacts a player can simultaneously insure. These ideas aren’t currently decided upon or scheduled for implementation, but they’re certainly possibilities for future balance changes.