Difference between revisions of "Client Patch 1.25.15"
(Patch notes for Ultima Online Client Patch 1.25.15 (November 5th, 1997)) |
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− | + | {{Client Patch | |
− | + | |client=2d | |
− | + | |date=November 5, 1997 | |
− | = | + | |patchnotes=The Latest Patch: |
− | November | + | |
− | + | ||
− | = | + | |
− | The Latest Patch: | + | |
− | + | ||
* A general upgrading of creature difficulty. | * A general upgrading of creature difficulty. | ||
− | *A much more detailed menu-based help system accessed via the Call GM button. | + | * A much more detailed menu-based help system accessed via the Call GM button. |
− | *Book titles and other more detailed names will show in shop windows. | + | * Book titles and other more detailed names will show in shop windows. |
− | *A major stability issue that also caused lag was resolved. | + | * A major stability issue that also caused lag was resolved. |
− | *Fixed an exploit whereby you could remove items from locked containers if the container was already open on your screen. | + | * Fixed an exploit whereby you could remove items from locked containers if the container was already open on your screen. |
− | *Added a macro called "AllNames" that lets you bring up the names of everyone on screen instantly. | + | * Added a macro called "AllNames" that lets you bring up the names of everyone on screen instantly. |
− | *Combat mode highlighting now works correctly on sitting people. | + | * Combat mode highlighting now works correctly on sitting people. |
− | *Fixed some problems with combat highlighting, particularly on animals. The neutral hue is now different as well. | + | * Fixed some problems with combat highlighting, particularly on animals. The neutral hue is now different as well. |
− | *Mining now has a small animation, a delay, sound effects, and autostacking of ore in your backpack. | + | * Mining now has a small animation, a delay, sound effects, and autostacking of ore in your backpack. |
− | *Fletching and lumberjacking also now have sound effects, animations, and require "process" time. | + | * Fletching and lumberjacking also now have sound effects, animations, and require "process" time. |
− | *Changed the animation used by the energy vortex. | + | * Changed the animation used by the energy vortex. |
− | *Teleporting too close to houses and ships is now impossible. | + | * Teleporting too close to houses and ships is now impossible. |
− | *Gate travel is now two-way, so that if someone tries to trap you on a roof you can just walk back. | + | * Gate travel is now two-way, so that if someone tries to trap you on a roof you can just walk back. |
− | *There are now four damage types: direct (ignores armor), physical, fire, and energy. | + | * There are now four damage types: direct (ignores armor), physical, fire, and energy. |
− | *Slashing, bashing, and piercing weapons now damage different types of armor materials at different rates. | + | * Slashing, bashing, and piercing weapons now damage different types of armor materials at different rates. |
− | *The damage taken by fire and energy attacks will depend in part on the sort of armor you are wearing. | + | * The damage taken by fire and energy attacks will depend in part on the sort of armor you are wearing. |
− | *All offensive spells now affect notoriety and call guards, including non-damaging ones. | + | * All offensive spells now affect notoriety and call guards, including non-damaging ones. |
− | *A general revision to spell damages was done to tier them better. Flamestrike in particualr is much nicer now. | + | * A general revision to spell damages was done to tier them better. Flamestrike in particualr is much nicer now. |
− | *Ships and boats now put a spare key in your safety deposit box when you build them. | + | * Ships and boats now put a spare key in your safety deposit box when you build them. |
− | *You can double-click a recall rune and edit the text on it to label it whatever you want. | + | * You can double-click a recall rune and edit the text on it to label it whatever you want. |
− | *The paralyze spell will take magic resistance into account. | + | * The paralyze spell will take magic resistance into account. |
− | *The problems with directions and locations being identified as "0 0 0 0" should be fixed. Note that existing recall runes will not be corrected (but you can now rename them as you prefer, see above). | + | * The problems with directions and locations being identified as "0 0 0 0" should be fixed. Note that existing recall runes will not be corrected (but you can now rename them as you prefer, see above). |
− | *Lords British and Blackthorn's guards now match city guards in abilities. | + | * Lords British and Blackthorn's guards now match city guards in abilities. |
− | *More undead should show up in cemeteries. | + | * More undead should show up in cemeteries. |
− | *"Good" brigands and pirates should stop appearing. | + | * "Good" brigands and pirates should stop appearing. |
− | *There were apparently stregnth requirements on some items of jewelry; these have been removed. | + | * There were apparently stregnth requirements on some items of jewelry; these have been removed. |
− | *A few more types of creatures will start to travel in groups. | + | * A few more types of creatures will start to travel in groups. |
− | *You can now sell items that are in containers in your backpack. | + | * You can now sell items that are in containers in your backpack. |
− | *Practice weapons now always stay with you when you die, just like spellbooks do. | + | * Practice weapons now always stay with you when you die, just like spellbooks do. |
− | *Fixed some more messed up notoriety titles (Noble and Lord were reversed, and "looking"--the single-click--was giving you "Lord" status at a different point than your character window was). | + | * Fixed some more messed up notoriety titles (Noble and Lord were reversed, and "looking"--the single-click--was giving you "Lord" status at a different point than your character window was). |
− | *Paladins are tougher now. | + | * Paladins are tougher now. |
− | + | }} | |
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Revision as of 07:47, 24 May 2011
ERROR: Must supply client code.
Statistics
- Date: November 5, 1997
- Size: Unknown
- Notes: None
Patch Notes
The Latest Patch:
- A general upgrading of creature difficulty.
- A much more detailed menu-based help system accessed via the Call GM button.
- Book titles and other more detailed names will show in shop windows.
- A major stability issue that also caused lag was resolved.
- Fixed an exploit whereby you could remove items from locked containers if the container was already open on your screen.
- Added a macro called "AllNames" that lets you bring up the names of everyone on screen instantly.
- Combat mode highlighting now works correctly on sitting people.
- Fixed some problems with combat highlighting, particularly on animals. The neutral hue is now different as well.
- Mining now has a small animation, a delay, sound effects, and autostacking of ore in your backpack.
- Fletching and lumberjacking also now have sound effects, animations, and require "process" time.
- Changed the animation used by the energy vortex.
- Teleporting too close to houses and ships is now impossible.
- Gate travel is now two-way, so that if someone tries to trap you on a roof you can just walk back.
- There are now four damage types: direct (ignores armor), physical, fire, and energy.
- Slashing, bashing, and piercing weapons now damage different types of armor materials at different rates.
- The damage taken by fire and energy attacks will depend in part on the sort of armor you are wearing.
- All offensive spells now affect notoriety and call guards, including non-damaging ones.
- A general revision to spell damages was done to tier them better. Flamestrike in particualr is much nicer now.
- Ships and boats now put a spare key in your safety deposit box when you build them.
- You can double-click a recall rune and edit the text on it to label it whatever you want.
- The paralyze spell will take magic resistance into account.
- The problems with directions and locations being identified as "0 0 0 0" should be fixed. Note that existing recall runes will not be corrected (but you can now rename them as you prefer, see above).
- Lords British and Blackthorn's guards now match city guards in abilities.
- More undead should show up in cemeteries.
- "Good" brigands and pirates should stop appearing.
- There were apparently stregnth requirements on some items of jewelry; these have been removed.
- A few more types of creatures will start to travel in groups.
- You can now sell items that are in containers in your backpack.
- Practice weapons now always stay with you when you die, just like spellbooks do.
- Fixed some more messed up notoriety titles (Noble and Lord were reversed, and "looking"--the single-click--was giving you "Lord" status at a different point than your character window was).
- Paladins are tougher now.
See Also
ERROR: Must supply client code. | |||
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ERROR: Must supply client code.