Difference between revisions of "Client Patch 1.25.12"

(Patch notes for Ultima Online Client Patch 1.25.12 (October 16th, 1997))
 
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__NOTOC__
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{{Client Patch
This patch was for the 2D client.
+
|client=2d
 
+
|date=October 16, 1997
==Date==
+
|patchnotes=The Latest Patch:
October 16th, 1997
+
* Notoriety:
 
+
** We're slowing the rate of notoriety drops from attacks.
==Patch Notes==
+
** We're adjusting the intervals in the title scale, so you'll see that your notoriety title may well change; this is only a change in the title, and not to your actual notoriety value.
The Latest Patch:
+
** The problems with notoriety not being affected by spellcasting are fixed.
 
+
** We tweaked the notoriety curve somewhat to adjust some of the loss rates.
*Notoriety:
+
** A bug in notoriety advancement that made it go up many times faster than it was supposed to will be fixed.
**We're slowing the rate of notoriety drops from attacks.
+
** A bug with notoriety not falling under some circumstances will be fixed.  
**We're adjusting the intervals in the title scale, so you'll see that your notoriety title may well change; this is only a change in the title, and not to your actual notoriety value.
+
* Items:
**The problems with notoriety not being affected by spellcasting are fixed.
+
** The weapon or armor moving into inventory for no visible reason has been fixed.
**We tweaked the notoriety curve somewhat to adjust some of the loss rates.
+
** Objects in houses will not decay as quickly.
**A bug in notoriety advancement that made it go up many times faster than it was supposed to will be fixed.
+
** Armor ratings for magic armor should be correct now.
**A bug with notoriety not falling under some circumstances will be fixed.  
+
** The double axe will become two-handed.
*Items:
+
** Changes strength requirements and armor values for female armor.
**The weapon or armor moving into inventory for no visible reason has been fixed.
+
** Several sorts of knives and cleavers have had their swing rate slowed.
**Objects in houses will not decay as quickly.
+
** Female platemail now has the same dexterity penalties that male plate does.
**Armor ratings for magic armor should be correct now.
+
** Communication crystals will not use a whole stack of gems to recharge, but just the one.
**The double axe will become two-handed.
+
** Cloth will say how many yards of cloth are left.
**Changes strength requirements and armor values for female armor.
+
** The problem with all of your mandrake root being consumed at once will be corrected.
**Several sorts of knives and cleavers have had their swing rate slowed.
+
** Items in player-made chests and other containers won't be vanishing anymore.  
**Female platemail now has the same dexterity penalties that male plate does.
+
* Economy:
**Communication crystals will not use a whole stack of gems to recharge, but just the one.
+
** Jewelers purchasing from players.
**Cloth will say how many yards of cloth are left.
+
** Prices on magic items in shops should be correct.
**The problem with all of your mandrake root being consumed at once will be corrected.
+
** Hair dye will be cheaper.
**Items in player-made chests and other containers won't be vanishing anymore.  
+
** We think we've fixed another set of strange shop stocking (specifically reagents) and pricing (particularly stackables) issues.
*Economy:
+
** Purchasing large items will check your backpack for the gold before automatically withdrawing from the bank.
**Jewelers purchasing from players.
+
** Reagent supply in shops will be increased.  
**Prices on magic items in shops should be correct.
+
* Ecology:
**Hair dye will be cheaper.
+
** Dragon and drake AI has been tweaked.
**We think we've fixed another set of strange shop stocking (specifically reagents) and pricing (particularly stackables) issues.
+
** Iron maidens won't kill you outright, and they will have some warning to them.
**Purchasing large items will check your backpack for the gold before automatically withdrawing from the bank.
+
** Forest birds and jungle birds have been weakened.
**Reagent supply in shops will be increased.  
+
** The regrow rate on ore and lumber will be faster.  
*Ecology:
+
* NPCs, Guards, Pets and Hirelings:
**Dragon and drake AI has been tweaked.
+
** The missing shopkeepers should be back.
**Iron maidens won't kill you outright, and they will have some warning to them.
+
** Hireling stats have been revised; the upper end isn't as nice, the stats vary a lot more depending on which one you hire, and a good knowledge of anatomy in picking one to hire will help a lot.
**Forest birds and jungle birds have been weakened.
+
** Miner guildmasters will be more common.
**The regrow rate on ore and lumber will be faster.  
+
** Some cleanup code to get rid of the oldstyle guards still hanging around in the forest was done.
*NPCs, Guards, Pets and Hirelings:
+
** The pet "transfer" command will cause the pet to stop following.
**The missing shopkeepers should be back.
+
** The "transfer" command on pets will turn off their previous guarding and following orders.
**Hireling stats have been revised; the upper end isn't as nice, the stats vary a lot more depending on which one you hire, and a good knowledge of anatomy in picking one to hire will help a lot.
+
** Zoo creatures aren't tamable anymore.  
**Miner guildmasters will be more common.
+
* Miscellaneous:
**Some cleanup code to get rid of the oldstyle guards still hanging around in the forest was done.
+
** Ships will no longer dump players back on land after a server restart (unless another player on the ship moves the ship before the other passengers log in).
**The pet "transfer" command will cause the pet to stop following.
+
** Ghosts will be able to use the planks and give orders to the tillerman while manifested.
**The "transfer" command on pets will turn off their previous guarding and following orders.
+
** The problem some had with resurrecting immediately sometimes not working will be fixed.
**Zoo creatures aren't tamable anymore.  
+
** You will get a message in the lower left corner of your screen when you cross into and out of justice regions.
*Miscellaneous:
+
** We've now got sanity checking on the various ways of coloring items; this means that those who had found ways to get interesting skin shades and clothing hues won't be able to anymore.
**Ships will no longer dump players back on land after a server restart (unless another player on the ship moves the ship before the other passengers log in).
+
** Begging should be largely fixed.
**Ghosts will be able to use the planks and give orders to the tillerman while manifested.
+
** The "infinite newbies" exploit is fixed.
**The problem some had with resurrecting immediately sometimes not working will be fixed.
+
** Problems with weight involving horses will be fixed.
**You will get a message in the lower left corner of your screen when you cross into and out of justice regions.
+
** The area west of Trinsic that has no bridges over the river will gain them.  
**We've now got sanity checking on the various ways of coloring items; this means that those who had found ways to get interesting skin shades and clothing hues won't be able to anymore.
+
* Client Patch:
**Begging should be largely fixed.
+
** Items you can move will highlight under your regular cursor (not just ones in your backpack, but also items on the ground!)
**The "infinite newbies" exploit is fixed.
+
** Lag issues with light sources will be improved.
**Problems with weight involving horses will be fixed.
+
** Target highlighting will turn the creature, player, or NPC under your cursor while in war mode red, so you can more clearly determine whether you are targeting the right thing.
**The area west of Trinsic that has no bridges over the river will gain them.  
+
** The first stages of weather! At first it will be localized and purely cosmetic, and over time we'll have weather fronts and other effects.
*Client Patch:
+
** Counselor paperdoll problems will be fixed.  
**Items you can move will highlight under your regular cursor (not just ones in your backpack, but also items on the ground!)
+
* Some special notes:
**Lag issues with light sources will be improved.
+
** Existing mandrake won't be fixed, only new mandrake. It won't stack and if you use it to cast, it will all count as one mandrake.
**Target highlighting will turn the creature, player, or NPC under your cursor while in war mode red, so you can more clearly determine whether you are targeting the right thing.
+
** It will take some time for the shopkeepers to stock up to normal on the reagents. We'll keep an eye out to see if this is still having problems.
**The first stages of weather! At first it will be localized and purely cosmetic, and over time we'll have weather fronts and other effects.
+
** We've heard reports of "timewarp" still occurring, so we are not listing it as fixed yet.
**Counselor paperdoll problems will be fixed.  
+
}}
*Some special notes:
+
**Existing mandrake won't be fixed, only new mandrake. It won't stack and if you use it to cast, it will all count as one mandrake.
+
**It will take some time for the shopkeepers to stock up to normal on the reagents. We'll keep an eye out to see if this is still having problems.
+
**We've heard reports of "timewarp" still occurring, so we are not listing it as fixed yet.
+
 
+
==See Also==
+
* [[List of 2D Client Patches]]
+
 
+
[[Category:Client Patches]]
+

Revision as of 07:44, 24 May 2011

ERROR: Must supply client code.

Statistics

  • Date: October 16, 1997
  • Size: Unknown
  • Notes: None

Patch Notes

The Latest Patch:

  • Notoriety:
    • We're slowing the rate of notoriety drops from attacks.
    • We're adjusting the intervals in the title scale, so you'll see that your notoriety title may well change; this is only a change in the title, and not to your actual notoriety value.
    • The problems with notoriety not being affected by spellcasting are fixed.
    • We tweaked the notoriety curve somewhat to adjust some of the loss rates.
    • A bug in notoriety advancement that made it go up many times faster than it was supposed to will be fixed.
    • A bug with notoriety not falling under some circumstances will be fixed.
  • Items:
    • The weapon or armor moving into inventory for no visible reason has been fixed.
    • Objects in houses will not decay as quickly.
    • Armor ratings for magic armor should be correct now.
    • The double axe will become two-handed.
    • Changes strength requirements and armor values for female armor.
    • Several sorts of knives and cleavers have had their swing rate slowed.
    • Female platemail now has the same dexterity penalties that male plate does.
    • Communication crystals will not use a whole stack of gems to recharge, but just the one.
    • Cloth will say how many yards of cloth are left.
    • The problem with all of your mandrake root being consumed at once will be corrected.
    • Items in player-made chests and other containers won't be vanishing anymore.
  • Economy:
    • Jewelers purchasing from players.
    • Prices on magic items in shops should be correct.
    • Hair dye will be cheaper.
    • We think we've fixed another set of strange shop stocking (specifically reagents) and pricing (particularly stackables) issues.
    • Purchasing large items will check your backpack for the gold before automatically withdrawing from the bank.
    • Reagent supply in shops will be increased.
  • Ecology:
    • Dragon and drake AI has been tweaked.
    • Iron maidens won't kill you outright, and they will have some warning to them.
    • Forest birds and jungle birds have been weakened.
    • The regrow rate on ore and lumber will be faster.
  • NPCs, Guards, Pets and Hirelings:
    • The missing shopkeepers should be back.
    • Hireling stats have been revised; the upper end isn't as nice, the stats vary a lot more depending on which one you hire, and a good knowledge of anatomy in picking one to hire will help a lot.
    • Miner guildmasters will be more common.
    • Some cleanup code to get rid of the oldstyle guards still hanging around in the forest was done.
    • The pet "transfer" command will cause the pet to stop following.
    • The "transfer" command on pets will turn off their previous guarding and following orders.
    • Zoo creatures aren't tamable anymore.
  • Miscellaneous:
    • Ships will no longer dump players back on land after a server restart (unless another player on the ship moves the ship before the other passengers log in).
    • Ghosts will be able to use the planks and give orders to the tillerman while manifested.
    • The problem some had with resurrecting immediately sometimes not working will be fixed.
    • You will get a message in the lower left corner of your screen when you cross into and out of justice regions.
    • We've now got sanity checking on the various ways of coloring items; this means that those who had found ways to get interesting skin shades and clothing hues won't be able to anymore.
    • Begging should be largely fixed.
    • The "infinite newbies" exploit is fixed.
    • Problems with weight involving horses will be fixed.
    • The area west of Trinsic that has no bridges over the river will gain them.
  • Client Patch:
    • Items you can move will highlight under your regular cursor (not just ones in your backpack, but also items on the ground!)
    • Lag issues with light sources will be improved.
    • Target highlighting will turn the creature, player, or NPC under your cursor while in war mode red, so you can more clearly determine whether you are targeting the right thing.
    • The first stages of weather! At first it will be localized and purely cosmetic, and over time we'll have weather fronts and other effects.
    • Counselor paperdoll problems will be fixed.
  • Some special notes:
    • Existing mandrake won't be fixed, only new mandrake. It won't stack and if you use it to cast, it will all count as one mandrake.
    • It will take some time for the shopkeepers to stock up to normal on the reagents. We'll keep an eye out to see if this is still having problems.
    • We've heard reports of "timewarp" still occurring, so we are not listing it as fixed yet.

See Also

ERROR: Must supply client code.