Difference between revisions of "Item Identification"
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[[Image:Flag_item_identification.gif|frame]] | [[Image:Flag_item_identification.gif|frame]] | ||
− | + | Item Identification is a [[Skills|skill]] used to identify the [[NPC]] value of [[Items|items]]. It also used to tell the hidden magic [[Item Properties|properties]] of [[Weapons|weapons]] and [[Armor|armor]], but no longer does so. Any [[Player|player]] can tell exactly what magic [[Item Properties|properties]] an [[Items|item]] has by clicking on it. | |
* '''Professional Title:''' Merchant | * '''Professional Title:''' Merchant | ||
* '''Maximum Skill Possible:''' 100 | * '''Maximum Skill Possible:''' 100 | ||
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==Lore== | ==Lore== | ||
− | <i>The battle with the evil [[Lich|lich]] was long and fierce, and now the rotting corpse lies at your feet, waiting for you to scavenge the [[Gold|gold]] and loot you fought for. Clutched in the [[Lich|lich’s]] grasp is a shining magical [[Swords|sword]], but what magic lies within? Dare you grab it? With a skill in Item Identification, you can assess the sword and learn the power it embraces. </i> | + | <i>The battle with the evil [[Lich|lich]] was long and fierce, and now the rotting corpse lies at your feet, waiting for you to scavenge the [[Gold|gold]] and loot you fought for. Clutched in the [[Lich|lich’s]] grasp is a shining magical [[Swords|sword]], but what magic lies within? Dare you grab it? With a skill in Item Identification, you can assess the [[Swords|sword]] and learn the power it embraces. </i> |
==Active Use== | ==Active Use== | ||
− | To use Item Identification you can either set a [[Macro]], take out the [[Skill Gump Icon]], or press the blue button next to its name in the [[Skill Gump]]. Doing so will bring up a targetting cursor and | + | To use Item Identification you can either set a [[Macro]], take out the [[Skill Gump Icon]], or press the blue button next to its name in the [[Skill Gump]]. Doing so will bring up a [[Targetting Cursor|targetting cursor]] and a system message asking, "What do you wish to appraise and identify?" |
Target the [[Items|item]] you want to learn about. There are two possible outcomes: | Target the [[Items|item]] you want to learn about. There are two possible outcomes: | ||
− | * '''Failure''' - A message over your head says, "You have no idea how much that item might be worth." | + | * '''Failure''' - A message over your head says, "You have no idea how much that [[Items|item]] might be worth." |
− | * '''Success''' - A message over your head says, [Name of Item] "You guess the value of that item at: [amount in gold]" | + | * '''Success''' - A message over your head says, [Name of Item] "You guess the value of that [[Items|item]] at: [amount in gold]" |
==Training== | ==Training== | ||
− | To train Item Identification, use the skill and target an [[Items|item]]. Each [[Items|item]] you target has a chance to gain. | + | To train Item Identification, use the [[Skills|skill]] and target an [[Items|item]]. Each [[Items|item]] you target has a chance to gain. |
− | * Item Identification has [[Anti-Macro Code]] in place. If you do not gain on an [[Items|item | + | * Item Identification has [[Anti-Macro Code]] in place. If you do not gain on an [[Items|item]], you can not gain on that [[Items|item]] until a successful gain on different [[Items|item]]. |
==History== | ==History== | ||
* [[Item Identification Wand|Item Identification Wands]] also used to reveal the magic [[Item Properties|properties]] of [[Items|items]]. | * [[Item Identification Wand|Item Identification Wands]] also used to reveal the magic [[Item Properties|properties]] of [[Items|items]]. | ||
− | * The following table shows the list of [[Item Properties|properties]] weapons had before the [[Ultima Online: Age of Shadows]] expansion. | + | * The following table shows the list of [[Item Properties|properties]] weapons had before the [[Ultima Online: Age of Shadows|Age of Shadows]] expansion. |
{| border="1" cellpadding="2" cellspacing="0" bordercolor="#000000" | {| border="1" cellpadding="2" cellspacing="0" bordercolor="#000000" | ||
! bgcolor=#2f317b width="148" align="center" | <font color="#ffffff">Prefix</font> | ! bgcolor=#2f317b width="148" align="center" | <font color="#ffffff">Prefix</font> | ||
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! bgcolor=#2f317b width="148" align="center" | <font color="#ffffff">Bonus</font> | ! bgcolor=#2f317b width="148" align="center" | <font color="#ffffff">Bonus</font> | ||
|- | |- | ||
− | ! align="center" | Magic Armor | + | ! align="center" | Magic [[Armor]] |
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|- | |- | ||
| Durable | | Durable | ||
− | | +5 to armor HP | + | | +5 to [[Armor|armor]] HP |
| Defense | | Defense | ||
| +5 to AR | | +5 to AR | ||
|- | |- | ||
| Substantial | | Substantial | ||
− | | +10 to armor HP | + | | +10 to [[Armor|armor]] HP |
| Guarding | | Guarding | ||
| +10 to AR | | +10 to AR | ||
|- | |- | ||
| Massive | | Massive | ||
− | | +15 to armor HP | + | | +15 to [[Armor|armor]] HP |
| Hardening | | Hardening | ||
| +15 to AR | | +15 to AR | ||
|- | |- | ||
| Fortified | | Fortified | ||
− | | +20 to armor HP | + | | +20 to [[Armor|armor]] HP |
| Fortification | | Fortification | ||
| +20 to AR | | +20 to AR | ||
|- | |- | ||
| Indestructible | | Indestructible | ||
− | | +25 to armor HP | + | | +25 to [[Armor|armor]] HP |
| Invulnerability | | Invulnerability | ||
| +25 to AR | | +25 to AR | ||
|- | |- | ||
− | ! align="center" | Magic Weapons | + | ! align="center" | Magic [[Weapons]] |
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|- | |- | ||
| Accurate | | Accurate | ||
− | | +5 to weapon skill | + | | +5 to [[Weapons|weapon]] [[Skills|skill]] |
| Ruin | | Ruin | ||
| 1 Damage | | 1 Damage | ||
|- | |- | ||
| Surpassingly Accurate | | Surpassingly Accurate | ||
− | | +10 to weapon skill | + | | +10 to [[Weapons|weapon]] [[Skills|skill]] |
| Might | | Might | ||
| +3 Damage | | +3 Damage | ||
|- | |- | ||
| Eminently Accurate | | Eminently Accurate | ||
− | | +15 to weapon skill | + | | +15 to [[Weapons|weapon]] [[Skills|skill]] |
| Force | | Force | ||
| +5 Damage | | +5 Damage | ||
|- | |- | ||
| Exceedingly Accurate | | Exceedingly Accurate | ||
− | | +20 to weapon skill | + | | +20 to [[Weapons|weapon]] [[Skills|skill]] |
| Power | | Power | ||
| +7 Damage | | +7 Damage | ||
|- | |- | ||
| Supremely Accurate | | Supremely Accurate | ||
− | | +25 to weapon skill | + | | +25 to [[Weapons|weapon]] [[Skills|skill]] |
| Vanquishing | | Vanquishing | ||
| +9 Damage | | +9 Damage | ||
|- | |- | ||
| Durable | | Durable | ||
− | | +10 to item HP | + | | +10 to [[Items|item]] HP |
| | | | ||
| | | | ||
|- | |- | ||
| Substantial | | Substantial | ||
− | | +20 to item HP | + | | +20 to [[Items|item]] HP |
| | | | ||
| | | | ||
|- | |- | ||
| Massive | | Massive | ||
− | | +30 to item HP | + | | +30 to [[Items|item]] HP |
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|- | |- | ||
| Fortified | | Fortified | ||
− | | +40 to item HP | + | | +40 to [[Items|item]] HP |
| | | | ||
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|- | |- | ||
| Indestructible | | Indestructible | ||
− | | +50 to item hp | + | | +50 to [[Items|item]] hp |
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Revision as of 00:38, 30 December 2006
Item Identification is a skill used to identify the NPC value of items. It also used to tell the hidden magic properties of weapons and armor, but no longer does so. Any player can tell exactly what magic properties an item has by clicking on it.
- Professional Title: Merchant
- Maximum Skill Possible: 100
- NPC Trainers: Gambler, Gypsy, Jeweler, Merchant Guildmaster, Miner Guildmaster
Lore
The battle with the evil lich was long and fierce, and now the rotting corpse lies at your feet, waiting for you to scavenge the gold and loot you fought for. Clutched in the lich’s grasp is a shining magical sword, but what magic lies within? Dare you grab it? With a skill in Item Identification, you can assess the sword and learn the power it embraces.
Active Use
To use Item Identification you can either set a Macro, take out the Skill Gump Icon, or press the blue button next to its name in the Skill Gump. Doing so will bring up a targetting cursor and a system message asking, "What do you wish to appraise and identify?"
Target the item you want to learn about. There are two possible outcomes:
- Failure - A message over your head says, "You have no idea how much that item might be worth."
- Success - A message over your head says, [Name of Item] "You guess the value of that item at: [amount in gold]"
Training
To train Item Identification, use the skill and target an item. Each item you target has a chance to gain.
- Item Identification has Anti-Macro Code in place. If you do not gain on an item, you can not gain on that item until a successful gain on different item.
History
- Item Identification Wands also used to reveal the magic properties of items.
- The following table shows the list of properties weapons had before the Age of Shadows expansion.
Prefix | Bonus | Prefix | Bonus |
---|---|---|---|
Magic Armor | |||
Durable | +5 to armor HP | Defense | +5 to AR |
Substantial | +10 to armor HP | Guarding | +10 to AR |
Massive | +15 to armor HP | Hardening | +15 to AR |
Fortified | +20 to armor HP | Fortification | +20 to AR |
Indestructible | +25 to armor HP | Invulnerability | +25 to AR |
Magic Weapons | |||
Accurate | +5 to weapon skill | Ruin | 1 Damage |
Surpassingly Accurate | +10 to weapon skill | Might | +3 Damage |
Eminently Accurate | +15 to weapon skill | Force | +5 Damage |
Exceedingly Accurate | +20 to weapon skill | Power | +7 Damage |
Supremely Accurate | +25 to weapon skill | Vanquishing | +9 Damage |
Durable | +10 to item HP | ||
Substantial | +20 to item HP | ||
Massive | +30 to item HP | ||
Fortified | +40 to item HP | ||
Indestructible | +50 to item hp |