Difference between revisions of "Force of Nature"
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This attack imparts a [[Damage Increase]]. Any hit damage is multiplied by 1.65. However, in compensation, the <b>attacker</b> receives a poison damage penalty of between 25 and 35 Hit Points. | This attack imparts a [[Damage Increase]]. Any hit damage is multiplied by 1.65. However, in compensation, the <b>attacker</b> receives a poison damage penalty of between 25 and 35 Hit Points. | ||
− | * '''Mana Cost:''' | + | * '''Mana Cost:''' 40 |
==Primary Weapons== | ==Primary Weapons== | ||
No weapons have Force of Nature as the primary ability. | No weapons have Force of Nature as the primary ability. |
Revision as of 12:27, 4 December 2009
Force of Nature is an Mace Fighting Special Move was added during the Mondain's Legacy expansion in the fall of 2005.
- Infuses the attacker with Nature's Fury, granting them unparalleled strength. This dangerous channeling causes leafy vines to violently erupt from beneath the attacker's skin, dealing substantial physical and poison damage to them.
This attack imparts a Damage Increase. Any hit damage is multiplied by 1.65. However, in compensation, the attacker receives a poison damage penalty of between 25 and 35 Hit Points.
- Mana Cost: 40
Primary Weapons
No weapons have Force of Nature as the primary ability.
Seconday Weapons
Weapons with a secondary ability of Force of Nature require 90 or higher in the appropriate fighting skill.