Difference between revisions of "Self Repair"
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* When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.) | * When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.) | ||
* It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again. | * It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again. | ||
+ | * If an item with the Self Repair property is imbued, it will lose that property. Likewise, an imbued item can not have Self Repair added as a property. | ||
==See Also== | ==See Also== | ||
* [[Five on Friday - November 9, 2007]] | * [[Five on Friday - November 9, 2007]] | ||
{{Item Properties}} | {{Item Properties}} |
Revision as of 09:58, 8 May 2010
Explanation
- When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.)
- It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again.
- If an item with the Self Repair property is imbued, it will lose that property. Likewise, an imbued item can not have Self Repair added as a property.