Difference between revisions of "Hit Point Regeneration"

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'''Hit Point Regeneration''' is an [[Item Properties|item property]] found on [[armor]] and [[jewelry]]. It increases the rate at which a character regains [[Hit Points|hit points]]. Every point of Hit Point Regeneration adds one tenth (0.1) of a hit point every second (<i>e.g.</i>, 10 Hit Point Regeneration on a character will bestow 1 additional hit point per second over the normal hit point regeneration rate).  
 
'''Hit Point Regeneration''' is an [[Item Properties|item property]] found on [[armor]] and [[jewelry]]. It increases the rate at which a character regains [[Hit Points|hit points]]. Every point of Hit Point Regeneration adds one tenth (0.1) of a hit point every second (<i>e.g.</i>, 10 Hit Point Regeneration on a character will bestow 1 additional hit point per second over the normal hit point regeneration rate).  
  
The intensity of Hit Point Regeneration range is 1 to 2. The maximum total Hit Point Regeneration from non-artifact gear is 12.
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The intensity of Hit Point Regeneration range is 1 to 2. The maximum total Hit Point Regeneration from non-artifact gear is 12. The maximum useable Hit Point Regeneration is capped at 18.
  
 
Increased hit point regeneration is also one benefit from the [[Spellweaving|Spellweaving Spell]] [[Gift of Renewal]]. Unlike the item property version, however, a caster or target of Gift of Renewal gains between 9 to 14 hit points every 2 seconds. This regeneration occurs regardless of the target's condition (''e.g.'', [[Mortal Strike|Mortal Wound]], [[Poison]], [[Bleed Attack|Bleed]], ''etc''.).
 
Increased hit point regeneration is also one benefit from the [[Spellweaving|Spellweaving Spell]] [[Gift of Renewal]]. Unlike the item property version, however, a caster or target of Gift of Renewal gains between 9 to 14 hit points every 2 seconds. This regeneration occurs regardless of the target's condition (''e.g.'', [[Mortal Strike|Mortal Wound]], [[Poison]], [[Bleed Attack|Bleed]], ''etc''.).

Revision as of 19:00, 19 October 2010

Hit Point Regeneration is an item property found on armor and jewelry. It increases the rate at which a character regains hit points. Every point of Hit Point Regeneration adds one tenth (0.1) of a hit point every second (e.g., 10 Hit Point Regeneration on a character will bestow 1 additional hit point per second over the normal hit point regeneration rate).

The intensity of Hit Point Regeneration range is 1 to 2. The maximum total Hit Point Regeneration from non-artifact gear is 12. The maximum useable Hit Point Regeneration is capped at 18.

Increased hit point regeneration is also one benefit from the Spellweaving Spell Gift of Renewal. Unlike the item property version, however, a caster or target of Gift of Renewal gains between 9 to 14 hit points every 2 seconds. This regeneration occurs regardless of the target's condition (e.g., Mortal Wound, Poison, Bleed, etc.).

Imbuing

The following resources are required to imbue the highest intensity of Hit Point Regeneration (2):

See Also