Difference between revisions of "Reflect Physical Damage"

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==Items==
 
==Items==
 
Here is a list of artifacts and other items which have Reflect Physical Damage along with the percentage carried.
 
Here is a list of artifacts and other items which have Reflect Physical Damage along with the percentage carried.
* [[Ægis]] - 15% [shield]
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* [[Aegis|Ægis]] - 15% [shield]
 
* [[Barbed Longbow]] - 12%
 
* [[Barbed Longbow]] - 12%
 
* [[Bramble Coat]] - 25% [carpentry crafted tunic]
 
* [[Bramble Coat]] - 25% [carpentry crafted tunic]

Revision as of 16:21, 16 October 2010

Reflect Physical Damage is an item property commonly found on armor and shields. When a character is hit which has an item with this property equipped, a percentage of any physical damage will be reflected back on the attacker. However, the character who was hit will still receive all of the damage dealt. This property ranges in intensity from 1% to 15% per item.

  • Bug: There is an issue where one player attacks another. If the initial attack reflects physical damage, the victim will be the one flagged for combat because reflect physical damage is applied before all other damage.

Example

A monster hits you for 100 physical damage. But you have a 50 physical resist, so only 50 damage gets through. You're also wearing items that add to 10% Reflect Physical Damage. Thus, 5 damage is reflected back on the monster.

Items

Here is a list of artifacts and other items which have Reflect Physical Damage along with the percentage carried.

Rares

These items are extremely limited and usual come from special events.

Imbuing

The following resources are required to imbue the highest intensity of Reflect Physical Damage (15%):

See Also