Difference between revisions of "Reflect Physical Damage"

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'''Reflect Physical Damage''' is an [[item property]] commonly found on armor and shields. When a character is hit which has an item with this property equipped, a percentage of any physical damage will be reflected back on the attacker. However, the character who was hit will still receive all of the damage dealt. This property ranges in intensity from 1% to 15% per item.
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'''Reflect Physical Damage''' is an [[item property]] commonly found on armor and shields. When a character is hit which has an item with this property equipped, a percentage of any physical damage will be reflected back on the attacker. However, the character who was hit will still receive all of the damage dealt. This property ranges in intensity from 1% to 15% per item.  There does not seem to be a hard cap on reflect physical damage, it has been tested at 125% and does reflect 125% of the physical damage taken.
  
 
* '''Bug''': There is an issue where one player attacks another. If the initial attack reflects physical damage, the victim will be the one flagged for combat because reflect physical damage is applied before all other damage.
 
* '''Bug''': There is an issue where one player attacks another. If the initial attack reflects physical damage, the victim will be the one flagged for combat because reflect physical damage is applied before all other damage.

Revision as of 17:14, 22 October 2012

Reflect Physical Damage is an item property commonly found on armor and shields. When a character is hit which has an item with this property equipped, a percentage of any physical damage will be reflected back on the attacker. However, the character who was hit will still receive all of the damage dealt. This property ranges in intensity from 1% to 15% per item. There does not seem to be a hard cap on reflect physical damage, it has been tested at 125% and does reflect 125% of the physical damage taken.

  • Bug: There is an issue where one player attacks another. If the initial attack reflects physical damage, the victim will be the one flagged for combat because reflect physical damage is applied before all other damage.

Example

A monster hits you for 100 physical damage. But you have a 50 physical resist, so only 50 damage gets through. You're also wearing items that add to 10% Reflect Physical Damage. Thus, 5 damage is reflected back on the monster.

Items

Here is a list of artifacts and other items which have Reflect Physical Damage along with the percentage carried.

Rares

These items are extremely limited and usual come from special events.

Imbuing

The following resources are required to imbue the highest intensity of Reflect Physical Damage (15%):

See Also