Difference between revisions of "Client Patch 4.0.7.0"

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* Flying Gargoyles were not flying when logging in.
 
* Flying Gargoyles were not flying when logging in.
  
* Items with (*) require Publish 66 to be fully operational.
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* Items with (*) require [[Publish 66]] to be fully operational.
 
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Revision as of 13:38, 25 May 2011

This patch was for the Enhanced Client.

Statistics

  • Date: May 19, 2010
  • Size: 70,610,848 bytes
  • Notes: This patch was strangely announced as "4.0.7".

Patch Notes

Mobile/Party Health Bars

  • Mobile Health Bars and Party Health Bars now use less screen space.
  • Party Health Bars are numbered with the member position in the party.
  • Each Party Health Bar window position saves across play sessions.
  • Party Health Bars no longer snap back to their original position when inviting new members into a party.
  • The Pet Window has been replaced with Mobile Health Bars.
  • Pets are now renamed by using the "Rename" context menu option on pets instead of clicking the name on the health bar. (*)

Containers

  • Container windows are now resizable and save across play sessions.
  • Items may now be swapped around in grid-view. (*)
  • The player's container window positions now save across play sessions.
  • The player's containers will now re-open when logging in.

Custom Fonts

  • A "Fonts" folder is now included in the custom user interface package.
  • True-Type Font (ttf) files used in custom user interfaces should be placed in this "Fonts" folder.
  • A "Fonts.xml" template is included for creating new font definitions.
  • The definitions can then be used for Labels, Buttons, and EditBoxes.

Additional Features

  • Made several optimizations to the particle effects system.
  • Map/radar state now saves across play sessions.
  • Menubar state now saves across play sessions.
  • The player's paperdoll will now re-open when logging in.
  • The skill tracker will now re-open when logging in.
  • Items can now be dropped onto mobile health bars, object handles, the portrait window, and the target window.
  • Mobs now highlight when mousing over mobile health bars, object handles, the portrait window, and the target window.
  • Added "Cycle Chat Forward" (Ctrl-W) and "Cycle Chat Backward" (Ctrl-Q) keybindings. (Known issue: Enter needs to be pressed twice to send the text.)

Bug Fixes

  • Health bars were not tinted correctly when moving in and out of range of characters with status effects such as poison. (*)
  • Area-of-effect and ground targeted spells were not targeting correctly when set to "Target: Current" on the hotbar. (*)
  • Imbuing was not defaulting to "Target: Cursor" when dragged onto the hotbar.
  • Arrows could not be dragged onto the quiver in the paperdoll.
  • Plotting ship courses on maps was not functioning properly.
  • Names of party members sometimes did not appear in the notifications in the chat window when another player joins the party. (*)
  • Non-leader party members sometimes did not get notifications in the chat window when another player joins the party. (*)
  • Item count in containers displayed incorrect values when failing to drag partial stacks of items (such as from lack of line of sight).
  • Item count on the hotbar displayed incorrect values when picking up and dropping containers that included contents placed on the hotbar. (*)
  • Item count on the hotbar displayed incorrect values for contents in an equipped quiver. (*)
  • Quest items locked down in a player's house were appearing as waypoints in the radar. (*)
  • Scrolling damage numbers sometimes appeared on the side of the screen instead of over the mob.
  • Mobs sometimes displayed only one line of overhead chat text when saying multiple lines of text.
  • The "Overhead Chat Fade Delay" user setting was not functioning properly.
  • Animated objects sometimes flickered in and out of existence.
  • Certain objects placed in containers or in paperdoll slots were hued incorrectly.
  • Flying Gargoyles were not flying when logging in.
  • Items with (*) require Publish 66 to be fully operational.

See Also