Difference between revisions of "Dual Wield"
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==See Also== | ==See Also== | ||
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* [[Special Moves]] | * [[Special Moves]] | ||
[[Category:Special Moves]] | [[Category:Special Moves]] |
Revision as of 13:19, 19 January 2012
The Dual Wield Special Move was added during the Samurai Empire expansion. This special move allows the caster to execute an extra attack at reduced damage for a short duration. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.
- Mana Cost: 25
- A successful Dual Wield attack will give the player a chance to execute an extra attack at reduced damage for a short duration. Players can execute additional dual wield specials during the initial effect to provide a very slight buff to the duration and an increased chance to execute extra attacks.
- Duration of the dual wield effect scales with Ninjitsu skill above 70. Extra attacks are committed at 60% damage of a regular attack and CAN cause additional weapon effects.
- Executing additional Dual Wield strikes while already under the dual wield effect will extend the duration by 2 seconds and increase the chance by 15%.
- The effect can be stacked up to 2 additional times.
Primary Weapons
Weapons with a primary ability of Disarm require 70 or higher in the appropriate fighting skill, Tactics and 50 or greater Ninjitsu.