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| : I think you have a good point, maybe we should add it to the article. [[User:Nimuaq|Nimuaq]] 06:06, 2 March 2012 (PST) | | : I think you have a good point, maybe we should add it to the article. [[User:Nimuaq|Nimuaq]] 06:06, 2 March 2012 (PST) |
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− | <table border="1" cellpadding="3" cellspacing="0">
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− | <tr><th>Item</th><th>Min. Skill</th><th>@ 100 Skill</th><th>@ 105 Skill</th><th>@ 110 Skill</th><th>@ 115 Skill</th><th>Weight</th><th>Ingots</th><th>Salvaged (105 Mining)</th><th>Total Cost</th></tr>
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− | <tr style="text-align:center;"><td title="Expansion: Mondain's Legacy">Circlet</td><td>62.1</td><td title="Success Chance / Exceptional Chance">75.8% / 30.8%</td><td title="Success Chance / Exceptional Chance">85.8% / 40.8%</td><td title="Success Chance / Exceptional Chance">95.8% / 50.8%</td><td title="Success Chance / Exceptional Chance">100% / 60.8%</td><td title="Stones">2</td><td>6</td><td>4</td><td>2</td></tr>
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− | <tr style="text-align:center;"><td title="Expansion: Mondain's Legacy">Royal Circlet</td><td>70</td><td title="Success Chance / Exceptional Chance">60% / 15%</td><td title="Success Chance / Exceptional Chance">70% / 25%</td><td title="Success Chance / Exceptional Chance">80% / 35%</td><td title="Success Chance / Exceptional Chance">90% / 45%</td><td title="Stones">2</td><td>6</td><td>4</td><td>2</td></tr>
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− | <tr style="text-align:center;"><td title="Expansion: Stygian Abyss">Boomerang</td><td>75</td><td title="Success Chance / Exceptional Chance">50% / 5%</td><td title="Success Chance / Exceptional Chance">60% / 15%</td><td title="Success Chance / Exceptional Chance">70% / 25%</td><td title="Success Chance / Exceptional Chance">80% / 35%</td><td title="Stones">4</td><td>5</td><td>3</td><td>2</td></tr>
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− | </table>
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− | Regarding these numbers, the boomerang is the better choice after 105, isn't it?
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Revision as of 03:33, 7 March 2012
Exceptional Weapon gets 35% DI, Arms Lore gives 5%, Runic hammers give up to 50%.
Does Runic bonus stack over 50% with exceptional/Arms Lore's DI? Or the crafted maximum DI is still capped at 50%?
--Zeta 21:09, 3 July 2008 (PDT)
Training 105+
In my opinion one should craft boomerangs, instead of royal circlets, after reaching about 105 skill level.
The boomerang does weigh more, meaning you have to salvage more often, but it costs just 5 ingots and it's
a little more difficult to craft - meaning better gains, at least for me. Pitterxp 12:57, 2 March 2012 (PDT)
- I think you have a good point, maybe we should add it to the article. Nimuaq 06:06, 2 March 2012 (PST)