Difference between revisions of "Damage Eater"

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==See Also==
 
==See Also==
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* [[Basilisk Hide Breastplate]]
 
* [[Basilisk Hide Breastplate]]
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* [[Bracelet of Protection]]
 
* [[Draconi's Wrath]]
 
* [[Draconi's Wrath]]
 
* [[Dragon Hide Shield]]
 
* [[Dragon Hide Shield]]
 
* [[Frostguard Talisman]]
 
* [[Frostguard Talisman]]
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|
 
* [[Jade War Axe]]
 
* [[Jade War Axe]]
 
* [[Lavaliere]]
 
* [[Lavaliere]]
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* [[Ranger's Cloak of Augmentation‎]]
 
* [[Ranger's Cloak of Augmentation‎]]
 
* [[Stone Dragon's Tooth]]
 
* [[Stone Dragon's Tooth]]
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* [[Void Infused Kilt]]
 
* [[Void Infused Kilt]]
 
* [[Wall of Hungry Mouths]]
 
* [[Wall of Hungry Mouths]]
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* [[Unicorn Mane Woven Sandals]]
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* [[Unicorn Mane Woven Talons]]
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|}
  
 
{{Item Properties}}
 
{{Item Properties}}

Revision as of 19:22, 14 September 2012

Damage Eater is an item property found on certain armor and shields. It converts a percentage of damage dealt to a player back as health. However, the damage inflicted must be the same type as the eater for the property to function. It stacks with other eaters of the same type, but is capped at 30%. The all type damage eater does not stack with specific eaters (if you have Damage Eater 10% and Fire Eater 20%, and take 20 fire damage, your eater will restore 4 health, the higher amount). All type damage eater is capped at 18%. Damage Eater properties have a capacity to store up to 20 healing charges and convert charges every three seconds from the last time damage was received before they stop converting damage. Some special attacks like Bleed are considered direct damage and only triggered with all type damage eater and not kinetic eater.

See Also