Difference between revisions of "Damage Increase"
(→Damage Increase from Skills / Stats: Fix Anatomy calcuation) |
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'''[[Anatomy]] Damage Bonus''' (Percentage) | '''[[Anatomy]] Damage Bonus''' (Percentage) | ||
− | *(Skill Level/2) + 5 | + | *''For Anatomy Skill Levels < 100.0'' |
+ | **Anatomy Skill Bonus = Skill Level / 2 | ||
+ | *''For Anatomy Skill Levels >= 100.0'' | ||
+ | **Anatomy Skill Bonus = (Skill Level / 2) + 5 | ||
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'''[[Strength]] Damage Bonus''' (Percentage) | '''[[Strength]] Damage Bonus''' (Percentage) |
Revision as of 00:43, 31 January 2013
Damage Increase, or DI, increases the damage you will do on a successful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).
It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items.
Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )
Grapes of Wrath adds 35% Damage Increase as a temporary bonus, that cannot exceed the 100% items cap.
DI on exceptional crafted weapons can be removed with Whetstone of Enervation to become a free slot for imbue. This has to be done before Imbuing.
Bard Mastery Inspire buff gives both a Damage Increase of up to 15% and a Damage Modifier of up to 15% for each party member.
Damage Increase from Skills / Stats
- Main article: Damage Calculations
Note that these do not count towards the 300% Damage Increase cap (posted in Five on Friday - June 1, 2007):
Tactics Damage Bonus (Percentage)
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Lumberjacking Damage Bonus (Percentage)
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Anatomy Damage Bonus (Percentage)
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Strength Damage Bonus (Percentage)
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Imbuing
The following resources are required to imbue the highest intensity of Damage Increase (50%):
- 5 Enchanted Essence
- 10 Citrine
- 10 Crystal Shards