Difference between revisions of "March 9 Update Publish 81"

(Armor Revamp – Update)
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* Woodland – Poison,  Cold, Physical, Energy, Fire
 
* Woodland – Poison,  Cold, Physical, Energy, Fire
 
* Gargish Stone- Cold, Energy, Poison, Physical, Fire
 
* Gargish Stone- Cold, Energy, Poison, Physical, Fire
 +
 +
  
 
==Armor Material Enhancement Bonus Update==
 
==Armor Material Enhancement Bonus Update==
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* Updated Energy Resist to 11
 
* Updated Energy Resist to 11
 
* Updated Poison Resist to -3
 
* Updated Poison Resist to -3
 +
  
  

Revision as of 10:15, 19 May 2013

Currently testing Publish 81.0.0 on Test Center

Weapon special move changes requires alternate game client found in patch directory: client_tc.exe or UOSA_TC.exe. This client is needed to test the following changes.

Armor Revamp – Update

  • The components required to craft an armor refinement will be stocked in a minimum starting quantity of 500 on each vendor that sells them.
  • Component weights have been normalized across all components to 1/10th of a stone.
  • Armor refinements and components are insurable.
  • The crafting region for Blacksmith refinements has been changed from Buccaneer’s Den to Cove.
  • An anvil and forge have been added to the Armorer shop in Cove.
  • Components will no longer be deleted out of secure containers.
  • GM Blacksmith, Tailoring, or Carpentry skill is required to craft an armor refinement. The refinement, however, can be applied by anyone so long as they are in the correct shop location.
  • The number of intensity levels has been reduced from 7 to 5: • Invulnerability - Applies four modifications with a chance to apply five modifications.
  • Fortification - Applies three modifications with a chance to apply four modifications.
  • Hardening - Applies two modifications with a chance to apply three modifications.
  • Protection - Applies one modification with a chance to apply two modifications.
  • Defense - Applies one modification.
  • Refinements adjust resists based on armor type in the following order: • Studded Leather – Physical, Fire, Cold, Poison, Energy
  • Studded Samurai – Physical, Fire, Cold, Energy, Poison
  • Hide – Energy, Poison, Cold, Fire, Physical
  • Bone – Poison, Cold, Energy, Physical, Fire
  • Ringmail – Fire, Physical, Cold, Poison, Energy
  • Chainmail – Cold, Fire, Physical, Poison, Energy
  • Platemail – Physical, Fire, Cold, Poison, Energy
  • Platemail Samurai – Physical, Fire, Cold, Energy, Poison
  • Gargish Platemail – Physical, Fire, Cold, Poison, Energy
  • Dragon – Fire, Energy, Poison, Cold, Physical
  • Woodland – Poison, Cold, Physical, Energy, Fire
  • Gargish Stone- Cold, Energy, Poison, Physical, Fire


Armor Material Enhancement Bonus Update

Ore Type:


Dull Copper:

  • Updated Physical Resist to 10
  • Shadow: • Updated Physical Resist to 3
  • Updated Fire Resist to 2
  • Updated Energy Resist to 7


Copper:

  • Updated Physical Resist to 2
  • Updated Fire Resist to 2
  • Updated Energy Resist to 2
  • Updated Poison Resist to 7


Bronze:

  • Updated Physical Resist to 3
  • Updated Cold Resist to 7
  • Updated Energy Resist to 2
  • Updated Poison Resist to 2


Golden:

  • Updated Physical Resist to 2
  • Updated Fire Resist to 2
  • Updated Cold Resist to 3

• Updated Energy Resist to 3


Agapite:

  • Updated Physical Resist to 2
  • Updated Fire Resist to 7
  • Updated Cold Resist to 2
  • Updated Energy Resist to 2
  • Updated Poison Resist to 2


Verite:

  • Updated Physical Resist to 4
  • Updated Fire Resist to 4
  • Updated Cold Resist to 3
  • Updated Energy Resist to 1
  • Updated Poison Resist to 4


Valorite:

  • Updated Physical Resist to 5
  • Updated Cold Resist to 4
  • Updated Energy Resist to 4
  • Updated Poison Resist to 4


Leather Type:

Spined:

  • Updated Physical Resist to 9


Horned:

  • Updated Physical Resist to 2
  • Updated Fire Resist to 4
  • Updated Cold Resist to 3
  • Updated Energy Resist to 3
  • Updated Poison Resist to 3


Barbed:

  • Updated Physical Resist to 3
  • Updated Fire Resist to 2
  • Updated Cold Resist to 3
  • Updated Energy Resist to 5
  • Updated Poison Resist to 3


Dragon Scale Type:


Red:

  • Updated Physical Resist to 1
  • Updated Fire Resist to 11
  • Updated Cold Resist to -3
  • Updated Energy Resist to 1
  • Updated Poison Resist to 1


Yellow:

  • Updated Physical Resist to -3
  • Updated Fire Resist to 1
  • Updated Cold Resist to 1
  • Updated Energy Resist to 1
  • Updated Poison Resist to 1


Black:

  • Updated Physical Resist to 11
  • Updated Fire Resist to 1
  • Updated Cold Resist to 1
  • Updated Energy Resist to -3
  • Updated Poison Resist to 1


Green:

  • Updated Physical Resist to 1
  • Updated Fire Resist to -3
  • Updated Cold Resist to 1
  • Updated Energy Resist to 1
  • Updated Poison Resist to 11


White

  • Updated Physical Resist to -3
  • Updated Fire Resist to 1
  • Updated Cold Resist to 11
  • Updated Energy Resist to 1
  • Updated Poison Resist to 1


Blue

  • Updated Physical Resist to 1
  • Updated Fire Resist to 1
  • Updated Cold Resist to 1
  • Updated Energy Resist to 11
  • Updated Poison Resist to -3


Misc Changes:

  • Hit lower defense now scales 55% of the players Defense Chance Increase and remains at -25 DCI versus non players. Hit lower defense now ignores over capped DCI.
  • Ninjitsu Surprise Attack and Force Arrow special move now ignores over capped DCI.
  • Dragon Scale armor can now be reforged.


Feedback

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