Difference between revisions of "Concussion Blow"
(Publish 81 MC changes) |
|||
Line 1: | Line 1: | ||
− | [[Image:Special_move_concussion_blow.gif|frame | + | [[Image:Special_move_concussion_blow.gif|frame]] |
− | + | The '''Concussion Blow''' applies scaling [[Direct Damage|direct damage]] between 10-15 based on weapon speed. | |
− | + | This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated. | |
* '''Mana Cost:''' 20 | * '''Mana Cost:''' 20 | ||
− | + | * Ranged weapons mana drain max 50% and return max 40%. | |
− | + | * Melee weapons mana drain max 80% and return max 70%. | |
− | * [[ | + | * Two handed melee weapons mana drain max 80% and returned max 40%. |
− | * [[ | + | |
+ | * [[Longsword]] | ||
+ | * [[Battle Axe]] | ||
+ | * [[Halberd]] | ||
+ | * [[Maul_(Weapon)|Maul]] | ||
* [[Mace]] | * [[Mace]] | ||
* [[Gnarled Staff]] | * [[Gnarled Staff]] | ||
+ | * [[Quarter Staff]] | ||
+ | * [[Lance]] | ||
+ | * [[Crossbow]] | ||
+ | * [[Diamond Mace]] | ||
+ | * [[Boomerang]] | ||
+ | * [[Dread Sword]] | ||
+ | |||
+ | |||
+ | ==Primary Weapons== | ||
+ | Weapons with a primary ability of Concussion Blow require 70 or higher in the appropriate fighting skill and [[Tactics]]. | ||
+ | |||
==Seconday Weapons== | ==Seconday Weapons== | ||
Weapons with a secondary ability of Concussion Blow require 90 or higher in the appropriate fighting skill and [[Tactics]]. | Weapons with a secondary ability of Concussion Blow require 90 or higher in the appropriate fighting skill and [[Tactics]]. | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
==See Also== | ==See Also== | ||
* [[Special Moves]] | * [[Special Moves]] | ||
− | |||
− | |||
[[Category:Special Moves]] | [[Category:Special Moves]] |
Revision as of 13:42, 16 October 2013
The Concussion Blow applies scaling direct damage between 10-15 based on weapon speed. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.
- Mana Cost: 20
- Ranged weapons mana drain max 50% and return max 40%.
- Melee weapons mana drain max 80% and return max 70%.
- Two handed melee weapons mana drain max 80% and returned max 40%.
- Longsword
- Battle Axe
- Halberd
- Maul
- Mace
- Gnarled Staff
- Quarter Staff
- Lance
- Crossbow
- Diamond Mace
- Boomerang
- Dread Sword
Primary Weapons
Weapons with a primary ability of Concussion Blow require 70 or higher in the appropriate fighting skill and Tactics.
Seconday Weapons
Weapons with a secondary ability of Concussion Blow require 90 or higher in the appropriate fighting skill and Tactics.