Difference between revisions of "Psychic Attack"
Line 5: | Line 5: | ||
* '''Mana Cost:''' 30 | * '''Mana Cost:''' 30 | ||
− | * A successful | + | * A successful '''Psychic Attack''' will afflict the target with : |
**a 15% Spell Damage Penalty and | **a 15% Spell Damage Penalty and | ||
**a 15% Mana Cost Penalty. | **a 15% Mana Cost Penalty. | ||
− | *This can be stacked one additional time, but does not offer an increase in duration. | + | * This can be stacked one additional time, but does not offer an increase in duration. |
− | * Psychic Attack can actually make an opponent's [[SDI]] negative. | + | * '''Psychic Attack''' can actually make an opponent's [[SDI]] negative. |
==Primary Weapons== | ==Primary Weapons== |
Revision as of 15:10, 16 October 2013
Psychic Attack is a Special Move that was added during the Mondain's Legacy expansion in the fall of 2005.
- Temporarily enchants the attacker's weapon with deadly psychic energy, allowing it to damage the defenders mind and their ability to inflict damage with Magic and use mana efficiently.
- Mana Cost: 30
- A successful Psychic Attack will afflict the target with :
- a 15% Spell Damage Penalty and
- a 15% Mana Cost Penalty.
- This can be stacked one additional time, but does not offer an increase in duration.
- Psychic Attack can actually make an opponent's SDI negative.
Primary Weapons
Weapons with a secondary ability of Psychic Attack require 70 or higher in the appropriate fighting skill and Tactics.
Seconday Weapons
Weapons with a secondary ability of Psychic Attack require 90 or higher in the appropriate fighting skill and Tactics.