Difference between revisions of "Mace Fighting"

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Revision as of 18:52, 9 January 2018

Flag mace fighting.gif

It requires strength of will and body to fight with the sheer power necessary for skill with blunt, mace weapons.

Mace Fighting is a skill that allows a practioner to use the Mace class of weapons. As with other offensive skills, a mace fighter is able to use the primary special move with Macing skill at 70 and Tactics skill at 30 and the secondary special move with Macing skill at 90 and Tactics skill at 60. A macer's professional title is Armsman.

In PvP combat, mace weapons are valued because they always damage an opponent's armor when a hit is scored. Such weapons also do a small amount of additional damage to a target's Stamina when hit.

Training

From 0 - 30 skill you should buy from an NPC Warrior Guildmaster. For more details on training Mace Fighting or other melee skills visit the Melee Training Guide page.

Weapons

Simply put, mace class weapons are designed to crush (or at least bruise) your opponents. Sometimes spikes are added in order to cause additional flesh wounds.

They deal an extra hit to the stamina level of targets, while also lowering the durability of their armor at an accelerated rate.

Note that as the Tinkering skill has no Runic Tools, the items it produces are seldom used as primary weapons in combat.

Poisoning cannot be used with mace fighting.

One Handed

Type Base
Damage
Primary
Move
Secondary
Move
Weapon
Speed
Crafting
Skill
Club.png Clubs 10 - 14 Crushing Blow Dismount 2.5s Carpentry
Diamond Mace.png Diamond Maces 13 - 17 Concussion Blow Crushing Blow 3.25s Blacksmithy
Hammer Pick.png Hammer Picks 15 - 17 Armor Ignore Mortal Strike 3.75s Blacksmithy
Mace.png Maces 11 - 15 Concussion Blow Disarm 2.75s Blacksmithy
Maul (Weapon).png Mauls 14 - 18 Double Strike Concussion Blow 3.5s Blacksmithy
Scepter.png Scepters 14 - 18 Crushing Blow Mortal Strike 3.5s Blacksmithy
Sledge Hammer.png Sledge Hammers 13 - 17 Crushing Blow Shadowstrike 3.25s Tinkering
Smith's Hammer.png Smith's Hammers 13 - 17 Crushing Blow Shadowstrike 3.25s Tinkering
Wand.png Wands 11 - 15 Dismount Disarm 2.75s Uncraftable
War Axe.png War Axes 13 - 17 Armor Ignore Bleed Attack 3.25s Blacksmithy
War Mace.png War Maces 15 - 19 Crushing Blow Mortal Strike 3.75s Blacksmithy
Wild Staff.png Wild Staves 10 - 13 Block Force of Nature 2.25s Carpentry

Two Handed

Type Base
Damage
Primary
Move
Secondary
Move
Weapon
Speed
Crafting
Skill
Black Staff.png Black Staves 13 - 16 Whirlwind Attack Paralyzing Blow 2.75s Carpentry
Gnarled Staff.png Gnarled Staves 15 - 17 Concussion Blow Force of Nature 3.25s Carpentry
Nunchaku.png Nunchaku 12 - 15 Block Double Strike 2.5s Tinkering
Quarter Staff.png Quarter Staves 11 - 14 Double Strike Concussion Blow 2.25s Carpentry
Shepherd's Crook.png Shepherd's Crooks 13 - 16 Crushing Blow Disarm 2.75s Carpentry
Tessen.png Tessen 10 - 12 Feint Block 2s Blacksmithy
Tetsubo.png Tetsubo 12 - 15 Frenzied Whirlwind Crushing Blow 2.5s Carpentry
War Hammer.png War Hammers 17 - 20 Whirlwind Attack Crushing Blow 3.75s Blacksmithy

See Also