Difference between revisions of "Damage Increase"
m |
|||
Line 15: | Line 15: | ||
:''Main article: [[Damage Calculations]]'' | :''Main article: [[Damage Calculations]]'' | ||
− | Note that these do not count towards the 300% Damage | + | Note that these do not count towards the 300% Damage Bonus cap (posted in [[Five on Friday - June 1, 2007]]): |
{| | {| |
Latest revision as of 03:43, 24 April 2019
Damage Increase, or DI, increases the damage you will do on a successful melee, counter-attack melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).
It can be found naturally on weapons and jewellery. It ranges in intensity from 1% - 50% on crafted/imbued weapons, -40% - 100% on reforged/artifact weapons, 1% - 25% on imbued jewellery and 5% - 75% on artifact jewellery. It is capped at 100%, both PvM and PvP.
Total Damage Bonus is capped at 300% ( all the above + abilities, spells, buffs )
Grapes of Wrath adds 35% Damage Increase as a temporary bonus, that cannot exceed the 100% cap.
DI on exceptional crafted weapons can be removed with Whetstone of Enervation to become a free slot for imbue. This has to be done before Imbuing.
Bard Mastery Inspire buff gives both a Damage Increase of up to 58% and a Damage Modifier of up to 15% for each party member.
Damage Increase from Skills / Stats
- Main article: Damage Calculations
Note that these do not count towards the 300% Damage Bonus cap (posted in Five on Friday - June 1, 2007):
Tactics Damage Bonus (Percentage)
|
Lumberjacking Damage Bonus (Percentage)
|
Anatomy Damage Bonus (Percentage)
|
Strength Damage Bonus (Percentage)
|
Imbuing
The following resources are required to imbue the highest intensity of Damage Increase (50%):
- 5 Enchanted Essence
- 10 Citrine
- 10 Crystal Shards