Difference between revisions of "Swing Speed Increase"

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'''Swing Speed Increase''' (SSI) is an item property that increases the rate at which a character swings or fires a weapon. The rapidity of a character's attack is affected by the base speed of the weapon used, the amount of [[Stamina]] possessed, and the amount of SSI his or her items impart. Barehanded combatants swing at the fastest Weapon Base Speed possible, which is 2.5 seconds or 10 “ticks”. Swing speed is never less than 1.25 seconds, or 5 ticks.
 
'''Swing Speed Increase''' (SSI) is an item property that increases the rate at which a character swings or fires a weapon. The rapidity of a character's attack is affected by the base speed of the weapon used, the amount of [[Stamina]] possessed, and the amount of SSI his or her items impart. Barehanded combatants swing at the fastest Weapon Base Speed possible, which is 2.5 seconds or 10 “ticks”. Swing speed is never less than 1.25 seconds, or 5 ticks.
  
The bonus to a characters swing speed given by Stamina is based on increments of 30, rounded down. And while the maximum Stamina possible is 250, Stamina above 240 grants no further increase in swing speed. Possessing Stamina in the amount of 240 or more is equivalent to an SSI bonus of 8.
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The bonus to a character's swing speed given by Stamina is based on increments of 30, rounded down. And while the maximum Stamina possible is 250, Stamina above 240 grants no further increase in swing speed. Possessing Stamina in the amount of 240 or more is equivalent to an SSI bonus of 8.
  
 
The maximum SSI to be found on an item is +35%. A character’s total SSI is capped at 60%. However, SSI worn above the cap is included when calculating the impact of an opponent’s [[Hit Lower Attack]] modified weapon. Therefore, there are benefits to wearing SSI items that total more than a 60% increase in certain [[Player vs. Player|player versus player]] combat situations.
 
The maximum SSI to be found on an item is +35%. A character’s total SSI is capped at 60%. However, SSI worn above the cap is included when calculating the impact of an opponent’s [[Hit Lower Attack]] modified weapon. Therefore, there are benefits to wearing SSI items that total more than a 60% increase in certain [[Player vs. Player|player versus player]] combat situations.

Revision as of 20:14, 8 December 2007

File:SSI.jpg
The maximum SSI on an item is 35%

Swing Speed Increase (SSI) is an item property that increases the rate at which a character swings or fires a weapon. The rapidity of a character's attack is affected by the base speed of the weapon used, the amount of Stamina possessed, and the amount of SSI his or her items impart. Barehanded combatants swing at the fastest Weapon Base Speed possible, which is 2.5 seconds or 10 “ticks”. Swing speed is never less than 1.25 seconds, or 5 ticks.

The bonus to a character's swing speed given by Stamina is based on increments of 30, rounded down. And while the maximum Stamina possible is 250, Stamina above 240 grants no further increase in swing speed. Possessing Stamina in the amount of 240 or more is equivalent to an SSI bonus of 8.

The maximum SSI to be found on an item is +35%. A character’s total SSI is capped at 60%. However, SSI worn above the cap is included when calculating the impact of an opponent’s Hit Lower Attack modified weapon. Therefore, there are benefits to wearing SSI items that total more than a 60% increase in certain player versus player combat situations.

In the Five on Friday of March 9, 2007, the developer Leurocian provided the following formula for determining swing speed. The example provided was based upon a character with 50 Stamina who is swinging a Halberd with 20 SSI.

  1. Convert the Weapon Base Speed to ticks by multiplying the speed in seconds of your weapon, which is displayed on the tooltip, by 4. Example, an unmodified Halberd has a Weapon Base Speed of 4.25 seconds per swing, which converts to a base speed of 17 ticks.
  2. Determine the character’s “Stamina Ticks” by dividing the current Stamina by 30. Example, if your current Stamina is 50, then 50/30=1.666, which is rounded down. In this instance, the “Stamina Ticks” are 1.
  3. Note the total Swing Speed Increase modifier from equipment. Example, 20.

Formula: ((Base Weapon Speed - Stamina Ticks) * (100.0 / (100 + Swing Speed Increase))) = "x" ticks

Example: ((17 - 1) * (100.0 / (100 + 20))) = 13 ticks.

When multiplied by 4, so as to convert to seconds, the modified Halberd speed is 3.25 seconds.