Difference between revisions of "Vampire Bat"
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[[Image:VampireBat.jpg|frame]] | [[Image:VampireBat.jpg|frame]] | ||
+ | The '''Vampire Bat''' has a unique ability; each time a Vampire Bat successfully scores a hit, it enjoys a chance that it will heal a small amount of damage on itself. | ||
+ | |||
+ | When summoned via the [[Necromancy]] spell, [[Summon Familiar]], all melee damage done by the Vampire Bat will heal it's master (You!) for an equal amount. However, you cannot give a familiar orders like you can a [[pet]]. | ||
==Statistics== | ==Statistics== | ||
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|spawnlocations=[[Malas]], [[Doom]] | |spawnlocations=[[Malas]], [[Doom]] | ||
|fame=1000 | |fame=1000 | ||
− | |slayer= | + | |slayer=[[Bat Slayer]] |
|karma=-1000 | |karma=-1000 | ||
− | |alignment= | + | |alignment=Evil |
|firstseen= | |firstseen= | ||
|packinstinct=None | |packinstinct=None |
Revision as of 13:42, 3 February 2008
The Vampire Bat has a unique ability; each time a Vampire Bat successfully scores a hit, it enjoys a chance that it will heal a small amount of damage on itself.
When summoned via the Necromancy spell, Summon Familiar, all melee damage done by the Vampire Bat will heal it's master (You!) for an equal amount. However, you cannot give a familiar orders like you can a pet.
Statistics
Vampire Bat Statistics | |||
---|---|---|---|
Spawn Locations | Malas, Doom | ||
Fame | 1000 | Slayer Vulnerability | Bat Slayer |
Karma | -1000 | Alignment | Evil |
First Seen | Pack Instinct | None | |
Loot | |||
Gold | Magic Items | ||
Special | Cut Up | ||
Attributes | |||
Strength | 91 - 110 | Hit Points | 55 - 66 |
Dexterity | 91 - 115 | Stamina | 91 - 115 |
Intelligence | 26 - 50 | Mana | 26 - 50 |
Barding Difficulty | Taming Difficulty | N/A | |
Base Damage | Preferred Foods | ||
Skills | |||
Wrestling | 30.1 - 55.0 | Poisoning | |
Tactics | 55.1 - 80.0 | Magery | |
Resisting Spells | 70.1 - 95.0 | Evaluating Intelligence | |
Anatomy | Meditation | ||
Detecting Hidden | Hiding | ||
Parrying | Healing | ||
Necromancy | Spirit Speak | ||
Mysticism | Focus | ||
Spellweaving | Discordance | ||
Bushido | Ninjitsu | ||
Chivalry | Special Abilities | Life Leech | |
Resists and Damage |
Types | Physical | Fire | Cold | Poison | Energy |
---|---|---|---|---|---|
Resistances | 35 - 45 | 15 - 25 | 15 - 25 | 60 - 70 | 40 - 50 |
Damage | 80% | 20% |
Notes
Low level and non-combat characters who need to raise their karma may want to consider killing Vampire Bats as they are: easy to kill; have an evil alignment; and can be accessed singly and above ground in southern Malas.