Difference between revisions of "Skeletal Steed"
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Skeletal Steeds are [[necromancer]] summons, created by using the [[Animate Dead]] spell on the corpse of a mountable creature, such as a [[horse]] or [[nightmare]]. They can be ridden by the necromancer. Like most creatures created with this spell, they lose health over time and will suddenly due at some point, potentially leaving the necromancer mount-less. The duration of the skeletal steed depends on the strength of the creature being animated. | Skeletal Steeds are [[necromancer]] summons, created by using the [[Animate Dead]] spell on the corpse of a mountable creature, such as a [[horse]] or [[nightmare]]. They can be ridden by the necromancer. Like most creatures created with this spell, they lose health over time and will suddenly due at some point, potentially leaving the necromancer mount-less. The duration of the skeletal steed depends on the strength of the creature being animated. | ||
− | Animated nightmares are sometimes called [[ | + | Animated nightmares are sometimes called [[hellsteed]]s. |
The monster [[Red Death]] is a kind of skeletal steed. | The monster [[Red Death]] is a kind of skeletal steed. |
Revision as of 18:04, 28 December 2007
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Skeletal Steeds are necromancer summons, created by using the Animate Dead spell on the corpse of a mountable creature, such as a horse or nightmare. They can be ridden by the necromancer. Like most creatures created with this spell, they lose health over time and will suddenly due at some point, potentially leaving the necromancer mount-less. The duration of the skeletal steed depends on the strength of the creature being animated.
Animated nightmares are sometimes called hellsteeds.
The monster Red Death is a kind of skeletal steed.
The Monstrous Interred Grizzle drops as loot an instantly bonded, but dispel-able skeletal steed called the Grizzled Mare.
Skeletal Steed Statistics | |||
---|---|---|---|
Spawn Locations | |||
Fame | 0 | Slayer Vulnerability | |
Karma | 0 | Alignment | CHAOTIC |
First Seen | Pack Instinct | None | |
Loot | |||
Gold | Magic Items | ||
Special | Cut Up | ||
Attributes | |||
Strength | 91 - 100 | Hit Points | 41 - 50 |
Dexterity | 46 - 55 | Stamina | 46 - 55 |
Intelligence | 46 - 60 | Mana | 46 - 60 |
Barding Difficulty | Taming Difficulty | ||
Base Damage | 5 - 12 | Preferred Foods | |
Skills | |||
Wrestling | 70.1 - 80.0 | Poisoning | |
Tactics | 50.0 | Magery | |
Resisting Spells | 95.1 - 100.0 | Evaluating Intelligence | |
Anatomy | Meditation | ||
Detecting Hidden | Hiding | ||
Parrying | Healing | ||
Necromancy | Spirit Speak | ||
Mysticism | Focus | ||
Spellweaving | Discordance | ||
Bushido | Ninjitsu | ||
Chivalry | Special Abilities | ||
Resists and Damage |
Types | Physical | Fire | Cold | Poison | Energy |
---|---|---|---|---|---|
Resistances | 50 - 60 | 90 - 95 | 100 | 10 - 15 | |
Damage | 50% | 50% |