Difference between revisions of "Block"
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The Block [[Special Move]] was added during the [[Samurai Empire]] expansion. It raises the caster's defense for a short amount of time. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated. | The Block [[Special Move]] was added during the [[Samurai Empire]] expansion. It raises the caster's defense for a short amount of time. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated. | ||
* '''Mana Cost:''' 30 | * '''Mana Cost:''' 30 | ||
+ | * Requires either 50 or greater [[Ninjitsu]] or [[Bushido]] to use. | ||
==Primary Weapons== | ==Primary Weapons== | ||
Weapons with a primary ability of Block require 70 or higher in the appropriate fighting skill, [[Tactics]], and 50 or higher in [[Ninjitsu]]. | Weapons with a primary ability of Block require 70 or higher in the appropriate fighting skill, [[Tactics]], and 50 or higher in [[Ninjitsu]]. | ||
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* [[Sai]] | * [[Sai]] | ||
==Seconday Weapons== | ==Seconday Weapons== | ||
− | Weapons with a secondary ability of Armor Ignore require 90 or higher in the appropriate fighting skill, [[Tactics]] | + | Weapons with a secondary ability of Armor Ignore require 90 or higher in the appropriate fighting skill, [[Tactics]] and 50 or higher in [[Ninjitsu]] or [[Bushido]]. |
* [[Tessen]] | * [[Tessen]] | ||
Revision as of 09:05, 2 January 2008
The Block Special Move was added during the Samurai Empire expansion. It raises the caster's defense for a short amount of time. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.
Primary Weapons
Weapons with a primary ability of Block require 70 or higher in the appropriate fighting skill, Tactics, and 50 or higher in Ninjitsu.
Seconday Weapons
Weapons with a secondary ability of Armor Ignore require 90 or higher in the appropriate fighting skill, Tactics and 50 or higher in Ninjitsu or Bushido.