Difference between revisions of "Wind"

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To enter Wind you must have over 70 [[Magery]] skill on your character.
 
To enter Wind you must have over 70 [[Magery]] skill on your character.
  

Revision as of 18:46, 5 January 2008

Wind entrance.jpg

To enter Wind you must have over 70 Magery skill on your character.

General Facts

  • Theme: City of Magic
  • Associated Virtue: None
  • Common Professions: Wizards, Mages, Oracles
  • Location: 64°30'N 2°40'E
  • Government (Trammel): Ruled by the Oracle
  • Government (Felucca): Ruled by the Oracle


Landmarks

Shops

Alchemists & Mages

Bakers & Butchers

Healers

Inns & Taverns

Provisioners

Tailors & Tanners

Weapon & Armor Shops

Other

See Also