Difference between revisions of "Dryad Allure"
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− | + | {{SpellweavingSpells}} | |
{{SpellweavingSpell | {{SpellweavingSpell | ||
|iconname=icon_dryad_allure.gif | |iconname=icon_dryad_allure.gif | ||
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|areaofeffect=One creature | |areaofeffect=One creature | ||
|focusbonus=+2% chance to charm per additional arcanist | |focusbonus=+2% chance to charm per additional arcanist | ||
− | |description=Dryad Allure can be used to charm any humanoid creature. The charmed creature will act like any [[ | + | |description=Dryad Allure can be used to charm any humanoid creature. The charmed creature will act like any [[Pets]] or [[Summoned]] creatures. Allured monsters will never lose loyalty and always follows commands. |
}} | }} | ||
− | + | [[Image:charmed_artic_orge_lord.png|thumb|A charmed [[Artic Ogre Lord]].<br>Click to enlarge]] | |
==Notes== | ==Notes== | ||
* Charmed creatures take 3 follower slots, no matter the type | * Charmed creatures take 3 follower slots, no matter the type | ||
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* Upon release, the charmed creature will say, "Sorry, but no." | * Upon release, the charmed creature will say, "Sorry, but no." | ||
* Upon failure, "The Humanoid becomes enraged by your charming attempt and attacks you." | * Upon failure, "The Humanoid becomes enraged by your charming attempt and attacks you." | ||
− | * You must remove the charmed creature | + | * You must remove the charmed creature from the subserver like a tamed animal, or else it will take a long time to respawn. |
− | * | + | * Effective on meer, savages, ratmen, the named ratman and ettin located in [[Sanctuary]], and any non-paragon or non-named monster that is in the repond group ([[Titan]]s, [[Cyclopean Warrior]]s, [[Ettin]]s, all [[Orc]] types, and all [[Ogre]] types). |
+ | * Does not work on reptilian humanoids (lizardmen, juka, etc). | ||
+ | * Aside from those that dwell in Sanctuary, does not work on named creatures. | ||
==See Also== | ==See Also== |
Revision as of 20:33, 16 January 2008
Template:SpellweavingSpells Template:SpellweavingSpell
Notes
- Charmed creatures take 3 follower slots, no matter the type
- Charmed creatures will respond saying "Very Well" to commands
- Upon release, the charmed creature will say, "Sorry, but no."
- Upon failure, "The Humanoid becomes enraged by your charming attempt and attacks you."
- You must remove the charmed creature from the subserver like a tamed animal, or else it will take a long time to respawn.
- Effective on meer, savages, ratmen, the named ratman and ettin located in Sanctuary, and any non-paragon or non-named monster that is in the repond group (Titans, Cyclopean Warriors, Ettins, all Orc types, and all Ogre types).
- Does not work on reptilian humanoids (lizardmen, juka, etc).
- Aside from those that dwell in Sanctuary, does not work on named creatures.
See Also
- Spellweaving
- Humanoids - A list of all creatures that can be charmed