Difference between revisions of "Damage Increase"
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== Damage Increase from Skills / Stats == | == Damage Increase from Skills / Stats == | ||
− | * +68.75% for GM Tactics | + | * +68.75% for GM [[Tactics]] |
− | * +55% for GM Anatomy | + | * +55% for GM [[Anatomy]] |
− | * +42.5% for 125 Strength | + | * +42.5% for 125 [[Strength]] |
Note that these do not count towards the 300% Damage Increase cap (posted in a [[Five on Friday|FoF]] on [http://www.uo.com/fof/fiveonfriday63.html uo.com]) | Note that these do not count towards the 300% Damage Increase cap (posted in a [[Five on Friday|FoF]] on [http://www.uo.com/fof/fiveonfriday63.html uo.com]) |
Revision as of 20:12, 19 January 2008
DI, or Damage Increase, increases the damage you will do on a succesful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).
It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items.
Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )
Damage Increase from Skills / Stats
Note that these do not count towards the 300% Damage Increase cap (posted in a FoF on uo.com)
Check out this page on UO Stratics for more details