Difference between revisions of "Publishes"
(→List of Publishes) |
(→List of Publishes) |
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* [[Publish 35]] | * [[Publish 35]] | ||
* [[Publish 36]] | * [[Publish 36]] | ||
− | * [[Publish 37]] | + | * [[Publish 37]] - November 3, 2005 |
− | * [[Publish 38]] | + | ** Many, many, many bug fixes for [[Mondain's Legacy]] and other long standing bugs |
− | * [[Publish 39]] | + | * [[Publish 38]] - December 16, 2005 |
+ | ** [[Name Change Token|Name]]/[[Gender Change Token|Gender]] change tokens, [[Holiday 2005]] gifts, stats capped individually at 150 | ||
+ | * [[Publish 39]] - February 16, 2006 | ||
+ | ** New player improvements, [[8x8]] removal, and [[Spring Décor Collection]] items added | ||
* [[Publish 40]] - May 18, 2006 | * [[Publish 40]] - May 18, 2006 | ||
** Added [[Buff Bar]], [[Targeting System]], and various PVP related changes | ** Added [[Buff Bar]], [[Targeting System]], and various PVP related changes |
Revision as of 13:02, 2 November 2006
A publish is a change to a Shard's programming to fix bugs or add content. Publishes may or may not be announced by the development team, depending on the type. A major game update will always be announced (IE: Publish 25). However publishes may also occur invisibly during a shard's maintence to fix exploits and bugs.
List of Publishes
- Publish 32
- Publish 33
- Publish 34
- Publish 35
- Publish 36
- Publish 37 - November 3, 2005
- Many, many, many bug fixes for Mondain's Legacy and other long standing bugs
- Publish 38 - December 16, 2005
- Name/Gender change tokens, Holiday 2005 gifts, stats capped individually at 150
- Publish 39 - February 16, 2006
- New player improvements, 8x8 removal, and Spring Décor Collection items added
- Publish 40 - May 18, 2006
- Added Buff Bar, Targeting System, and various PVP related changes
- Publish 41 - July 1, 2006
- Added the 4 Personal Attendants
- Publish 42 - September 2, 2006
- Added new Veteren Rewards, capped regeneration properties, and nerfed hit leech properties
- Publish 43 - October 26, 2006
- Contained 9th Anniversary additions, Evasion balancing, and Stealth/Detect Hidden changes