Difference between revisions of "Hit Lower Defense"

(New page: Hit Lower Defense (HLD) is a item property found on weapons and eye glasses. A successful hit with such a weapon lowers the defense rating of the target by 25% fo...)
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Revision as of 00:28, 18 February 2008

Hit Lower Defense (HLD) is a item property found on weapons and eye glasses. A successful hit with such a weapon lowers the defense rating of the target by 25% for 8 seconds for all attackers. In other words, the effect is global and not specific to the attacker who scored an HLD hit. All other attackers enjoy the same benefit from HDL.

The intensity range for the property runs from 2% to 50%. There is no cap on Hit Lower Defense.

Multiple hits with HDL do not lower the target's defense any lower than 25%. However, the 8 second duration timer will reset.

For those who play with sound effects enabled, there is a unique noise associated with a successful HLD hit. There is a system message when you are the victim of an HLD attack: "Your defense has been lowered!!" When the attack expires, the message is, "Your defense returns to normal."

HLD vs. HCI

Hit Lower Defense and Hit Chance Increase are entirely different. HLD affects the defense of what you hit, while HCI is your chance to hit.

May sound like the same thing, but it is not. HLD requires you to hit someone/something before it a chance

is place (I beliece it's -25% to defense) and HCI goes up against your targets defense.

Example:

Opponent has max Weapon Skill (120) + max DCI (45%)
You have max Weapon Skill (120) + max HCI (45%)
Result:
You have a 50/50 chance to hit or miss.

But if you score an HLD hit, the next round is...

Opponent has 120 Weapon Skill + 20% DCI
You 120 Weapon Skill + 45% HCI
Result:
You have a 75% chance to hit while the HLD is in duration.

Another way to look at it is that HLD stacks with HCI, once a target is affected.

See Also

References

External link to source of the HLD/HCI comparison.