Difference between revisions of "Hit Lower Defense"
m (→HLD vs. HCI) |
m (→HLD vs. HCI: better intro) |
||
Line 8: | Line 8: | ||
==HLD vs. HCI== | ==HLD vs. HCI== | ||
− | + | Tactically, Hit Lower Defense and [[Hit Chance Increase]] ([[HCI]]) appear quite similar. In fact, the two properties are entirely different. HLD affects the defense of what you hit, while HCI is your chance to hit in the first place. It may sound like the same thing, but it isn't. HLD requires you to hit someone/something before there is a <i>chance</i> for it to work. | |
− | Hit Lower Defense and [[Hit Chance Increase]] are entirely different. HLD affects the defense of what you hit, while HCI is your chance to hit in the first place. It may sound like the same thing, but it isn't. HLD requires you to hit someone/something before there is a <i>chance</i> for it to work. | + | |
'''Example:''' | '''Example:''' |
Revision as of 20:04, 18 February 2008
Hit Lower Defense (HLD) is a item property found on weapons and eye glasses. A successful hit with such a weapon lowers the defense rating of the target by 25% for 8 seconds for all attackers. In other words, the effect is global and not specific to the attacker who scored an HLD hit. All other attackers enjoy the same benefit from HDL.
The intensity range for the property runs from 2% to 50%. There is no cap on Hit Lower Defense.
Multiple hits with HDL do not lower the target's defense any lower than 25%. However, the 8 second duration timer will reset.
For those who play with sound effects enabled, there is a unique noise associated with a successful HLD hit. There is a system message when you are the victim of an HLD attack: "Your defense has been lowered!!" When the attack expires, the message is, "Your defense returns to normal."
HLD vs. HCI
Tactically, Hit Lower Defense and Hit Chance Increase (HCI) appear quite similar. In fact, the two properties are entirely different. HLD affects the defense of what you hit, while HCI is your chance to hit in the first place. It may sound like the same thing, but it isn't. HLD requires you to hit someone/something before there is a chance for it to work.
Example:
- Opponent has max Weapon Skill (120) + max DCI (45%)
- You have max Weapon Skill (120) + max HCI (45%)
- Result:
- You have a 50/50 chance to hit or miss.
But if you score an HLD hit, the next round is...
- Opponent has max Weapon Skill (120) + 20% DCI
- You have max Weapon Skill (120) + max HCI (45%)
- Result:
- You have a 75% chance to hit while the HLD is in duration.
Another way to look at it is that HLD stacks with HCI, once a target is affected.