Difference between revisions of "Magic Reflection"
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− | |description=The Magic Reflection spell decreases the caster's [[Resistances|physical resistance]], while increasing the caster's [[Resistances|elemental resistances]]. Physical decrease = 25 - ([[Inscription]] / 20). Elemental resistance = +10 (-20 physical, +10 elemental at Grandmaster Inscription).<br><br>The Magic Reflection spell has an indefinite duration, becoming active when cast, and deactivated only when re-cast. Along with [[Reactive Armor]] and [[Protection]], this spell will stay on -- even after logging out, even after dying -- until you “turn it off” by casting it again.[[Image:Magic_reflection_buff_icon_and_tooltip.jpg|frame|center|]] | + | |description=The Magic Reflection spell decreases the caster's [[Resistances|physical resistance]], while increasing the caster's [[Resistances|elemental resistances]]. Physical decrease = 25 - ([[Inscription]] / 20). Elemental resistance = +10 (-20 physical, +10 elemental at Grandmaster Inscription).<br><br>The Magic Reflection spell has an indefinite duration, becoming active when cast, and deactivated only when re-cast. Along with [[Reactive Armor]] and [[Protection]], this spell will stay on -- even after logging out, even after dying -- until you “turn it off” by casting it again.[[Image:Magic_reflection_buff_icon_and_tooltip.jpg|frame|center|<center>Magic Reflection Buff Icon & Tooltip<br>with no Inscription Skill</center>]] |
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Revision as of 08:29, 21 February 2008
Magic Reflection - In Jux Sanct | |||
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Mana Cost | 14 | ||
Minimum Skill | 38.0 | ||
Delay (seconds) | 1.5 | ||
Reagents | Garlic, Mandrake Root, Spiders' Silk | ||
Duration | Permanent | ||
Area of Effect | Caster | ||
Magery Circle | Fifth | ||
Description | The Magic Reflection spell decreases the caster's physical resistance, while increasing the caster's elemental resistances. Physical decrease = 25 - (Inscription / 20). Elemental resistance = +10 (-20 physical, +10 elemental at Grandmaster Inscription). The Magic Reflection spell has an indefinite duration, becoming active when cast, and deactivated only when re-cast. Along with Reactive Armor and Protection, this spell will stay on -- even after logging out, even after dying -- until you “turn it off” by casting it again. |
Magery Spells | ||
---|---|---|
First Circle |
Clumsy • Create Food • Feeblemind • Heal • Magic Arrow • Night Sight • Reactive Armor • Weaken |
|
Second Circle |
Agility • Cunning • Cure • Harm • Magic Trap • Magic Untrap • Protection • Strength | |
Third Circle |
Bless • Fireball • Magic Lock • Poison • Telekinesis • Teleport • Unlock • Wall of Stone | |
Fourth Circle |
Arch Cure • Arch Protection • Curse • Fire Field • Greater Heal • Lightning • Mana Drain • Recall | |
Fifth Circle |
Blade Spirits • Dispel Field • Incognito • Magic Reflection • Mind Blast • Paralyze • Poison Field • Summon Creature | |
Sixth Circle |
Dispel • Energy Bolt • Explosion • Invisibility • Mark • Mass Curse • Paralyze Field • Reveal | |
Seventh Circle |
Chain Lightning • Energy Field • Flamestrike • Gate Travel • Mana Vampire • Mass Dispel • Meteor Swarm • Polymorph | |
Eighth Circle |
Earthquake • Energy Vortex • Resurrection • Summon Air Elemental • Summon Daemon • Summon Earth Elemental • Summon Fire Elemental • Summon Water Elemental |