Difference between revisions of "Bladeweave"
m |
m |
||
Line 10: | Line 10: | ||
*[[Mortal Strike]]; and | *[[Mortal Strike]]; and | ||
*[[Paralyzing Blow]]. | *[[Paralyzing Blow]]. | ||
− | Bladeweave will not impart a special move that requires any special check (i.e., skill check for | + | Bladeweave will not impart a special move that requires any special check (i.e., skill check for [[Shadowstrike]], armed/unarmed, mounted/dismounted) or that is unrelated to bladed weapons (e.g., [[Double Shot]] is an [[Archery]] move). |
This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated. | This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated. | ||
* '''Mana Cost:''' 30 | * '''Mana Cost:''' 30 | ||
==Primary Weapons== | ==Primary Weapons== | ||
− | Weapons with a primary ability of | + | Weapons with a primary ability of Bladeweave require 70 or higher in the appropriate fighting skill and [[Tactics]]. |
* [[Assassin Spike]] | * [[Assassin Spike]] | ||
==Seconday Weapons== | ==Seconday Weapons== | ||
− | Weapons with a secondary ability of | + | Weapons with a secondary ability of Bladeweave require 90 or higher in the appropriate fighting skill and Tactics. |
* [[Rune Blade]] | * [[Rune Blade]] | ||
* [[Radiant Scimitar]] | * [[Radiant Scimitar]] |
Revision as of 12:45, 25 February 2008
The Bladeweave Special Move was added during the Mondain's Legacy expansion. Typified as an Elvin special attack, the use of Bladeweave triggers a random special move from the following list:
- Armor Ignore;
- Bleed Attack;
- Block;
- Crushing Blow;
- Concussion Blow;
- Double Strike;
- Feint;
- Mortal Strike; and
- Paralyzing Blow.
Bladeweave will not impart a special move that requires any special check (i.e., skill check for Shadowstrike, armed/unarmed, mounted/dismounted) or that is unrelated to bladed weapons (e.g., Double Shot is an Archery move).
This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.
- Mana Cost: 30
Primary Weapons
Weapons with a primary ability of Bladeweave require 70 or higher in the appropriate fighting skill and Tactics.
Seconday Weapons
Weapons with a secondary ability of Bladeweave require 90 or higher in the appropriate fighting skill and Tactics.