Difference between revisions of "Defense Mastery"
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− | The Defense Mastery [[Special Move]] was added during the [[Samurai Empire]] expansion. This special move allows the caster to increase their [[Physical | + | The [[Defense Mastery]] [[Special Move]] was added during the [[Samurai Empire]] expansion. This special move allows the caster to increase their [[Resistances|Physical Resist]] by 50%, not to exceed the individual's cap, for a short amount of time. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated. |
* '''Mana Cost:''' 30 | * '''Mana Cost:''' 30 | ||
− | * This Special Move requires 50 or | + | * This Special Move requires 50 or greater in [[Bushido]] or [[Ninjitsu]]. |
==Primary Weapons== | ==Primary Weapons== | ||
Weapons with a primary ability of Defense Mastery require 70 or higher in the appropriate fighting skill, [[Tactics]] and 50 or greater [[Bushido]]. | Weapons with a primary ability of Defense Mastery require 70 or higher in the appropriate fighting skill, [[Tactics]] and 50 or greater [[Bushido]]. |
Revision as of 13:51, 25 February 2008
The Defense Mastery Special Move was added during the Samurai Empire expansion. This special move allows the caster to increase their Physical Resist by 50%, not to exceed the individual's cap, for a short amount of time. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.
Primary Weapons
Weapons with a primary ability of Defense Mastery require 70 or higher in the appropriate fighting skill, Tactics and 50 or greater Bushido.
Seconday Weapons
Weapons with a secondary ability of Defense Mastery require 90 or higher in the appropriate fighting skill, Tactics and 50 or greater Ninjitsu.