Difference between revisions of "One-Handed Weapon"
(New page: {{tocright}} In but one way to look at weapons in UO, all weapons are either a '''One-Handed Weapon''' or a Two-Handed Weapon. Generally speaking and relative to two-handed models, one...) |
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Revision as of 17:32, 3 March 2008
In but one way to look at weapons in UO, all weapons are either a One-Handed Weapon or a Two-Handed Weapon. Generally speaking and relative to two-handed models, one-handed weapons:
- do less damage;
- are faster;
- allow for shields to be equipped;
- allow for a free hand, as several actions cannot be taken unless a hand is free:
Bushido, Parrying & One-Handed Weapons
With the samurai skill, Bushido, a character has a greater chance at Parrying a blow if he or she is equipped with a two-handed weapon rather than a one-handed weapon and a shield. Holding a shield will actually decrease your chance for a successful parry. A Bushido practitioner should not wear a shield, even if he or she is using a one-handed weapon.
Weapon Macros
The recommendations related to creating macros that allow for quick weapon switches weapons are mixed. One school of thought is that it is better to experience a slight additional delay by first un-equipping both hands, and then arming, which definitively avoids the "you already have something in your hands" error. Another school of thought advocates creating macros that disarms a specific hand and then equips a specific weapon; proponent claim that the "you already have something in your hands" error is just not an issue.
Recommendations
A brief survey of the forum posts on the subject resulted in the following non-artifact, one-handed weapon suggestions, presented in no particular order:
- Swordsmanship: Elven Machete; Katana; Radiant & Twinkling Scimitars.
- Mace Fighting: Diamond Mace and War Axe
- Fencing: Leafblade and War Fork
- Player vs. Player: Bushido + Bokuto = a win.