Difference between revisions of "Self Repair"
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==Explanation== | ==Explanation== | ||
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* When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.) | * When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.) | ||
* It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again. | * It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again. |
Revision as of 08:25, 16 March 2008
Explanation
- When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.)
- It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again.