Difference between revisions of "Self Repair"

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==Explanation==
 
==Explanation==
Self Repair:
 
 
* When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.)
 
* When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.)
 
* It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again.
 
* It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again.

Revision as of 08:25, 16 March 2008

Explanation

  • When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.)
  • It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again.

See Also