Difference between revisions of "Enhanced Bandage"
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: ''Note: if you're NOT at the cap, one other thing enhanced bandages can do is bump you up over the minimum skill requirements for curing [[Poison]] (60) and resurrecting (80.) You'll have a pretty low success chance, and you won't be able to gain skill from those attempts, but you can try 'em.'' | : ''Note: if you're NOT at the cap, one other thing enhanced bandages can do is bump you up over the minimum skill requirements for curing [[Poison]] (60) and resurrecting (80.) You'll have a pretty low success chance, and you won't be able to gain skill from those attempts, but you can try 'em.'' | ||
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+ | ==See Also== | ||
+ | * [[Bandage]]s | ||
[[Category:Healing]] | [[Category:Healing]] |
Revision as of 01:55, 15 April 2008
Created each day in the 8th Anniversary gift Fountain of Life.
Five on Friday
The abilities of enhanced bandages were clarified.
- Leurocian looked over this again, and it turns out while we were partly right, we were also definitely wrong:
- "Using enhanced bandages - even if you’re at your Healing skill cap - will affect the amount of hit points healed. Enhanced bandages essentially adds 10 to your healing skill for the purposes of calculating the amount of hit points healed."
- What they do NOT do is improve your success chance (say, for resurrection, which is 64% at 100 healing skill). So if you're capped out, they do provide a benefit, but it's a very specific benefit.
- Note: if you're NOT at the cap, one other thing enhanced bandages can do is bump you up over the minimum skill requirements for curing Poison (60) and resurrecting (80.) You'll have a pretty low success chance, and you won't be able to gain skill from those attempts, but you can try 'em.