Difference between revisions of "Enhanced Bandage"

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: ''Note: if you're NOT at the cap, one other thing enhanced bandages can do is bump you up over the minimum skill requirements for curing [[Poison]] (60) and resurrecting (80.) You'll have a pretty low success chance, and you won't be able to gain skill from those attempts, but you can try 'em.''
 
: ''Note: if you're NOT at the cap, one other thing enhanced bandages can do is bump you up over the minimum skill requirements for curing [[Poison]] (60) and resurrecting (80.) You'll have a pretty low success chance, and you won't be able to gain skill from those attempts, but you can try 'em.''
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==See Also==
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* [[Bandage]]s
  
 
[[Category:Healing]]
 
[[Category:Healing]]

Revision as of 01:55, 15 April 2008

Created each day in the 8th Anniversary gift Fountain of Life.

Five on Friday

The abilities of enhanced bandages were clarified.

Leurocian looked over this again, and it turns out while we were partly right, we were also definitely wrong:
"Using enhanced bandages - even if you’re at your Healing skill cap - will affect the amount of hit points healed. Enhanced bandages essentially adds 10 to your healing skill for the purposes of calculating the amount of hit points healed."
What they do NOT do is improve your success chance (say, for resurrection, which is 64% at 100 healing skill). So if you're capped out, they do provide a benefit, but it's a very specific benefit.
Note: if you're NOT at the cap, one other thing enhanced bandages can do is bump you up over the minimum skill requirements for curing Poison (60) and resurrecting (80.) You'll have a pretty low success chance, and you won't be able to gain skill from those attempts, but you can try 'em.

See Also