Difference between revisions of "Arms Lore"
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− | + | [[Image:Flag_arms_lore.gif|frame]]{{tocright}} | |
− | [[Image:Flag_arms_lore.gif|frame]] | + | [[Arms Lore]] is a [[skill]] used in the crafting of certain items and to identify the condition of a weapon. However as to the latter use, any character can determine the same information via the item's [[tooltip]]. |
+ | |||
* '''Professional Title:''' Warrior | * '''Professional Title:''' Warrior | ||
* '''Maximum Skill Possible:''' 100 | * '''Maximum Skill Possible:''' 100 | ||
− | * '''NPC Trainers:''' | + | * '''NPC Trainers:''' Armorer, Blacksmith, Blacksmith Guildmaster, Weaponsmith, Weapons Trainer, Fighter, Warrior, Mercenary, Paladin, Merchant Guildmaster, and Warrior Guildmaster. |
− | + | ||
− | Arms Lore was taken off the | + | Arms Lore was taken off the "useless" skill list in [[Publish 44|April of 2007]]. It now compliments the crafting of armor and weapons in the following ways. |
− | * Gives a +1% [[Damage Increase]] bonus to all exceptionally crafted weapons for every 20 skill points (up to +5% at Grandmaster) | + | * Gives a +1% [[Damage Increase]] bonus to all exceptionally crafted weapons for every 20 skill points (up to +5% at Grandmaster). |
* Gives +1% in a random resistance on exceptionally crafted armor for every 20 skill points (up to +5% at Grandmaster) | * Gives +1% in a random resistance on exceptionally crafted armor for every 20 skill points (up to +5% at Grandmaster) | ||
− | * | + | ** these bonuses apply to all crafted weapons (metal or wood) and armors (leather, metal, and wood); |
− | * | + | ** these bonuses stack, or combine, with properties imparted by [[Runic Tools]]. |
==Training== | ==Training== | ||
===Active=== | ===Active=== | ||
− | * '''0 - 30''': Train at an NPC Blacksmith, Armorer, or Warrior Guildmaster | + | * '''0 - 30''': Unlike several skills, there is no [[New Player Quest|accelerated skillgain quest]] for Arms Lore. Train at an NPC Blacksmith, Armorer, or Warrior Guildmaster |
− | * '''30 - 100''': Activate the skill | + | * '''30 - 100''': Activate the skill, see below. There is a chance to gain every time the skill is used. You do not have to switch your target or move around. Training can be further enhanced by using a [[Scroll of Alacrity]] and/or training while [[Discordance]]d by a [[Satyr]]. |
− | = | + | ===Active Use=== |
− | + | To use Arms Lore you can either create a [[Macro]], take out the [[Skill Gump Icon]], or press the blue button next to its name in the [[Skill Gump]]. Doing so will bring up a targeting cursor and a system message asking, "What item do you wish to get information about?" | |
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− | ==Active Use== | + | |
− | To use Arms Lore you can either | + | |
Target the piece of weapon or armor you want to learn about. There are two possible outcomes: | Target the piece of weapon or armor you want to learn about. There are two possible outcomes: | ||
* '''Failure''' - A system message says, "You are not certain..." | * '''Failure''' - A system message says, "You are not certain..." | ||
* '''Success''' - A system message says, "You study the [[Items|item]] in an attempt to learn more about its craftsmanship and use." | * '''Success''' - A system message says, "You study the [[Items|item]] in an attempt to learn more about its craftsmanship and use." | ||
+ | |||
+ | ===Passive=== | ||
+ | Arms Lore also may be gained by exercising the [[Blacksmithing]] skill. | ||
==History== | ==History== | ||
− | + | Arms Lore used to be required in order to preform the [[Wrestling]] special moves [[Stun]] and [[Disarm]]. This requirement was drop with the [[Ultima Online: Age of Shadows|Age of Shadows]] expansion. | |
− | + | ||
+ | The following tables show the information Arms Lore used to give when the [[Skills|skill]] was used to assess in-game items. | ||
+ | |||
{| border="1" cellpadding="2" cellspacing="0" width="400" bordercolor="#000000" | {| border="1" cellpadding="2" cellspacing="0" width="400" bordercolor="#000000" | ||
− | | bgcolor="# | + | | bgcolor="#9F3215" colspan="2" align="center" | <font color="#ffffff">Durability</font> |
|- | |- | ||
− | | align="center" bgcolor="# | + | | align="center" bgcolor="#9F3215" | <font color="#ffffff">Condition of Item</font> |
− | | align="center" bgcolor="# | + | | align="center" bgcolor="#9F3215" | <font color="#ffffff">Assessment Response</font> |
|- | |- | ||
| align="center" | 100% | | align="center" | 100% | ||
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|}<br> | |}<br> | ||
{| border="1" cellpadding="2" cellspacing="0" width="400" bordercolor="#000000" | {| border="1" cellpadding="2" cellspacing="0" width="400" bordercolor="#000000" | ||
− | | bgcolor="# | + | | bgcolor="#9F3215" colspan="2" align="center" | <font color="#ffffff">Effectiveness of Armor</font> |
|- | |- | ||
− | | align="center" bgcolor="# | + | | align="center" bgcolor="#9F3215" | <font color="#ffffff">Armor Rating</font> |
− | | align="center" bgcolor="# | + | | align="center" bgcolor="#9F3215" | <font color="#ffffff">Assessment Response</font> |
|- | |- | ||
| align="center" | 31+ | | align="center" | 31+ | ||
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|}<br> | |}<br> | ||
{| border="1" cellpadding="2" cellspacing="0" width="400" bordercolor="#000000" | {| border="1" cellpadding="2" cellspacing="0" width="400" bordercolor="#000000" | ||
− | | bgcolor="# | + | | bgcolor="#9F3215" colspan="2" align="center" | <font color="#ffffff">Effectiveness of Weapons</font> |
|- | |- | ||
− | | align="center" bgcolor="# | + | | align="center" bgcolor="#9F3215" | <font color="#ffffff">Average Damage</font> |
− | | align="center" bgcolor="# | + | | align="center" bgcolor="#9F3215" | <font color="#ffffff">Assessment Response</font> |
|- | |- | ||
| align="center" | 26 | | align="center" | 26 |
Revision as of 18:13, 16 April 2008
Arms Lore is a skill used in the crafting of certain items and to identify the condition of a weapon. However as to the latter use, any character can determine the same information via the item's tooltip.
- Professional Title: Warrior
- Maximum Skill Possible: 100
- NPC Trainers: Armorer, Blacksmith, Blacksmith Guildmaster, Weaponsmith, Weapons Trainer, Fighter, Warrior, Mercenary, Paladin, Merchant Guildmaster, and Warrior Guildmaster.
Arms Lore was taken off the "useless" skill list in April of 2007. It now compliments the crafting of armor and weapons in the following ways.
- Gives a +1% Damage Increase bonus to all exceptionally crafted weapons for every 20 skill points (up to +5% at Grandmaster).
- Gives +1% in a random resistance on exceptionally crafted armor for every 20 skill points (up to +5% at Grandmaster)
- these bonuses apply to all crafted weapons (metal or wood) and armors (leather, metal, and wood);
- these bonuses stack, or combine, with properties imparted by Runic Tools.
Training
Active
- 0 - 30: Unlike several skills, there is no accelerated skillgain quest for Arms Lore. Train at an NPC Blacksmith, Armorer, or Warrior Guildmaster
- 30 - 100: Activate the skill, see below. There is a chance to gain every time the skill is used. You do not have to switch your target or move around. Training can be further enhanced by using a Scroll of Alacrity and/or training while Discordanced by a Satyr.
Active Use
To use Arms Lore you can either create a Macro, take out the Skill Gump Icon, or press the blue button next to its name in the Skill Gump. Doing so will bring up a targeting cursor and a system message asking, "What item do you wish to get information about?"
Target the piece of weapon or armor you want to learn about. There are two possible outcomes:
- Failure - A system message says, "You are not certain..."
- Success - A system message says, "You study the item in an attempt to learn more about its craftsmanship and use."
Passive
Arms Lore also may be gained by exercising the Blacksmithing skill.
History
Arms Lore used to be required in order to preform the Wrestling special moves Stun and Disarm. This requirement was drop with the Age of Shadows expansion.
The following tables show the information Arms Lore used to give when the skill was used to assess in-game items.
Durability | |
Condition of Item | Assessment Response |
100% | Brand new |
90% | Almost new |
80% | Barely used, with a few nicks and scrapes |
70% | Fairly good condition |
60% | Suffered some wear and tear |
50% | Well used |
40% | Rather battered |
30% | Somewhat badly damaged |
20% | Flimsy and not trustworthy |
10% | Falling apart |
Effectiveness of Armor | |
Armor Rating | Assessment Response |
31+ | Is superbly crafted to provide maximum protection |
26 - 30 | Offers excellent protection |
21 - 25 | Is a superior defense against attack |
16 - 20 | Serves as sturdy protection |
11 - 15 | Offers some protection against blows |
6 - 10 | Provides very little protection |
1 - 5 | Provides almost no protection |
0 | Offers no defense against attackers |
Effectiveness of Weapons | |
Average Damage | Assessment Response |
26 | Would be extraordinarily deadly |
21 - 25 | Would be a superior weapon |
16 - 20 | Would inflict serious damage and pain |
11 - 15 | Likely hurt opponent a fair amount |
6 - 10 | Would do some damage |
3 - 5 | Would do minimal damage |
0 - 2 | Might scratch their opponent slightly |