Difference between revisions of "Hellsteed"

(link fix)
m
 
Line 1: Line 1:
 
[[Image:Hellsteedkr.jpg|frame]]
 
[[Image:Hellsteedkr.jpg|frame]]
A powerful [[Necromancer]] using the [[Animate Dead]] spell, can raise one of these beasts, from the corpse of a [[nightmare]] or [[Fire Steed]].  It is rumored that a [[Paragon]] [[Ki-Rin]] will also produce a Hellsteed.  A Necromancer can use the creature as a mount, or allow the steed to follow and attack his enemies.
+
A powerful [[Necromancy|Necromancer]] using the [[Animate Dead]] spell, can raise one of these beasts, from the corpse of a [[nightmare]] or [[Fire Steed]].  It is rumored that a [[Paragon]] [[Ki-Rin]] will also produce a Hellsteed.  A Necromancer can use the creature as a mount, or allow the steed to follow and attack his enemies.
  
 
Like all such summond undead, the Hellstead will gradually loose his hit points, and return to a pile of bones.
 
Like all such summond undead, the Hellstead will gradually loose his hit points, and return to a pile of bones.

Latest revision as of 22:30, 4 August 2008

Hellsteedkr.jpg

A powerful Necromancer using the Animate Dead spell, can raise one of these beasts, from the corpse of a nightmare or Fire Steed. It is rumored that a Paragon Ki-Rin will also produce a Hellsteed. A Necromancer can use the creature as a mount, or allow the steed to follow and attack his enemies.

Like all such summond undead, the Hellstead will gradually loose his hit points, and return to a pile of bones.

Hellsteed Statistics
Spawn Locations Summond
Fame 0 Slayer Vulnerability Undead Slayer
Karma 0 Alignment
First Seen Age of Shadows Pack Instinct None
Loot
Gold None Magic Items None
Special None Cut Up None
Attributes
Strength 201-210 Hit Points 201-220
Dexterity 101-110 Stamina 101-110
Intelligence 101-115 Mana 101-115
Barding Difficulty 78.4 Taming Difficulty Not tameable
Base Damage 20-24 Preferred Foods
Skills
Wrestling 90.1-110 Poisoning
Tactics 50 Magery
Resisting Spells 90.1-110 Evaluating Intelligence
Anatomy Meditation
Detecting Hidden Hiding
Parrying Healing
Necromancy Spirit Speak
Mysticism Focus
Spellweaving Discordance
Bushido Ninjitsu
Chivalry Special Abilities Immune to level 5 poison and below, Can breath Chaos, Cannot be first target of a provoke attempt. (Provocation)
Resists and Damage
Types Physical Fire Cold Poison Energy
Resistances 60-70 90 0 100 0
Damage 25% 75%


See Also