Difference between revisions of "Anatomy"

(added notes about New haven Quest and a few links and tables.)
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#Passively increases the combat damage you deal.
 
#Passively increases the combat damage you deal.
#Heals or adds to healing yourself, some NPC's, or other players.
+
#Passively adds amount healed to yourself, NPC's, or other players.
 
#Actively check the [[Dexterity]] and [[Strength]] of another player, animal, or monster.
 
#Actively check the [[Dexterity]] and [[Strength]] of another player, animal, or monster.
 +
 +
It formally belonged in the [[Useless Skill]] group until it was linked to Healing and Damage Bonuses.
 +
 +
You will also receive a bonus to the [[Evasion]] ability if your Anatomy is 100.0 or better.
 +
 +
==Active Use==
 +
 +
To Actively use the skill click your skill icon and select your target you will receive two of the messages below giving you information on your target.
 +
<BR>
 +
 +
<table border="1" bordercolor="#000000" cellpadding="2" cellspacing="0" width="590">
 +
 +
<tr>
 +
<td bgcolor="#2f317b"> <font color="#ffffff">Strength Message</font>
 +
</td><td bgcolor="#2f317b"> <font color="#ffffff">Target’s Strength</font>
 +
</td><td bgcolor="#2f317b"> <font color="#ffffff">Dexterity Message</font>
 +
</td><td bgcolor="#2f317b"> <font color="#ffffff">Target’s Dexterity</font>
 +
</td></tr>
 +
<tr>
 +
<td>Rather feeble
 +
 +
</td><td>1-10
 +
</td><td>Very clumsy
 +
</td><td>1-10
 +
</td></tr>
 +
<tr>
 +
<td>Somewhat weak
 +
</td><td>11-20
 +
</td><td>Somewhat uncoordinated
 +
</td><td>11-20
 +
</td></tr>
 +
<tr>
 +
<td>To be of normal strength
 +
</td><td>21-30
 +
</td><td>Moderately dexterous
 +
</td><td>21-30
 +
</td></tr>
 +
<tr>
 +
 +
<td>Somewhat strong
 +
</td><td>31-40
 +
</td><td>Somewhat agile
 +
</td><td>31-40
 +
</td></tr>
 +
<tr>
 +
<td>Very strong
 +
</td><td>41-50
 +
</td><td>Very agile
 +
</td><td>41-50
 +
</td></tr>
 +
<tr>
 +
<td>Extremely strong
 +
</td><td>51-60
 +
</td><td>Extremely agile
 +
</td><td>51-60
 +
</td></tr>
 +
 +
<tr>
 +
<td>Extraordinarily strong
 +
</td><td>61-70
 +
</td><td>Extraordinarily agile
 +
</td><td>61-70
 +
</td></tr>
 +
<tr>
 +
<td>Strong as an ox
 +
</td><td>71-80
 +
</td><td>Moves like quicksilver
 +
</td><td>71-80
 +
</td></tr>
 +
<tr>
 +
<td>One of the strongest people you have ever seen
 +
</td><td>81-90
 +
</td><td>One of the fastest people you have ever seen
 +
</td><td>81-90
 +
 +
</td></tr>
 +
<tr>
 +
<td>Superhumanly strong
 +
</td><td>90+
 +
</td><td>Superhumanly agile
 +
</td><td>90+
 +
</td></tr>
 +
</table>
  
 
==Damage Increase==
 
==Damage Increase==
*At 30 skill you receive 15% damage increase.
 
*At 50 skill you receive 25% damage increase.
 
*At 80 skill you receive 40% damage increase.
 
*At 100 skill you receive 55% damage increase.
 
*At 120 skill you receive 65% damage increase.
 
  
This bonus is subject to a skill check with each strike dealt. If you fail the check, you don't get the bonus.
+
* Damage Increase is added to your [[Damage Calculations]].
 +
* The Damage Bonus % = anatomy / 6 (+ 5% if anatomy at 100.0 or higher)
 +
 
 +
<BR>
 +
 
 +
<table style="width: 175px;" border="1" bordercolor="#000000" cellpadding="2" cellspacing="0" width="590">
 +
 
 +
<tr>
 +
<td style="width: 67px;" bgcolor="#2f317b"> <font color="#ffffff">Anatomy Skill</font>
 +
</td><td style="width: 96px;" bgcolor="#2f317b"> <font color="#ffffff">Damage Bonus</font></td></tr>
 +
 
 +
    <tr>
 +
 
 +
      <td>10</td>
 +
      <td>5 %</td>
 +
    </tr>
 +
<tr>
 +
<td style="width: 67px;">20
 +
</td><td style="width: 96px;">10 %
 +
</td></tr>
 +
<tr>
 +
<td style="width: 67px;">30
 +
</td><td style="width: 96px;">15 %<br>
 +
</td></tr>
 +
 
 +
<tr>
 +
<td style="width: 67px;">40
 +
</td><td style="width: 96px;">20 %
 +
</td></tr>
 +
<tr>
 +
<td style="width: 67px;">50
 +
</td><td style="width: 96px;">25 %
 +
</td></tr>
 +
<tr>
 +
<td style="width: 67px;">60
 +
</td><td style="width: 96px;">30 %
 +
</td></tr>
 +
<tr>
 +
<td style="width: 67px;">70
 +
</td><td style="width: 96px;">35 %</td></tr>
 +
<tr>
 +
 
 +
<td style="width: 67px;">80
 +
</td><td style="width: 96px;">40 %
 +
</td></tr>
 +
<tr>
 +
<td style="width: 67px;">90
 +
</td><td style="width: 96px;">45 %
 +
</td></tr>
 +
<tr>
 +
<td style="width: 67px;">100
 +
</td><td style="width: 96px;">55 %
 +
</td></tr><tr>
 +
<td style="width: 67px;">110</td>
 +
<td style="width: 96px;">60 %</td>
 +
</tr>
 +
<tr>
 +
 
 +
<td style="width: 67px;">120</td>
 +
<td style="width: 96px;">65 %</td>
 +
</tr>
 +
</table>
  
 
==Healing==
 
==Healing==
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==Training==
 
==Training==
===Active===
+
 
Activate the skill via macro or skill button and target a creature other than yourself. If you do not get a gain you must target a different player or creature. Once you do get a gain you can go back and try on previous targets again.
+
* Active
===Passive===
+
Activate the skill via macro or skill button and target a creature other than yourself.
Each time you hit a creature with a weapon or fists you have a chance to gain Anatomy. This is the preferred method of training the skill, requiring less effort and time. You can also gain anatomy when using the [[Healing]] skill.
+
 
 +
* Passive
 +
Each time you hit a creature with a weapon or fists you have a chance to gain Anatomy. This is the preferred method of training the skill, requiring less effort and time. You can also gain anatomy passively when using the [[Healing]] skill.
 +
 
 +
* New Haven
 +
You can gain from 0-50 faster if you do the [[New Player Quests#Pressure Point|New Player Quests]] you will also receive the [[Tunic of Guarding]]
 +
 
 
==See Also==
 
==See Also==
 
* [[Healing]]
 
* [[Healing]]
 +
* [[Damage Calculations]]
 
* http://guide.uo.com/skill_1.html - Anatomy page on UO.com
 
* http://guide.uo.com/skill_1.html - Anatomy page on UO.com
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 14:49, 12 August 2008

Flag anatomy.gif

Anatomy can be used in three ways:

  1. Passively increases the combat damage you deal.
  2. Passively adds amount healed to yourself, NPC's, or other players.
  3. Actively check the Dexterity and Strength of another player, animal, or monster.

It formally belonged in the Useless Skill group until it was linked to Healing and Damage Bonuses.

You will also receive a bonus to the Evasion ability if your Anatomy is 100.0 or better.

Active Use

To Actively use the skill click your skill icon and select your target you will receive two of the messages below giving you information on your target.

Strength Message Target’s Strength Dexterity Message Target’s Dexterity
Rather feeble 1-10 Very clumsy 1-10
Somewhat weak 11-20 Somewhat uncoordinated 11-20
To be of normal strength 21-30 Moderately dexterous 21-30
Somewhat strong 31-40 Somewhat agile 31-40
Very strong 41-50 Very agile 41-50
Extremely strong 51-60 Extremely agile 51-60
Extraordinarily strong 61-70 Extraordinarily agile 61-70
Strong as an ox 71-80 Moves like quicksilver 71-80
One of the strongest people you have ever seen 81-90 One of the fastest people you have ever seen 81-90
Superhumanly strong 90+ Superhumanly agile 90+

Damage Increase

  • Damage Increase is added to your Damage Calculations.
  • The Damage Bonus % = anatomy / 6 (+ 5% if anatomy at 100.0 or higher)


Anatomy Skill Damage Bonus
10 5 %
20 10 %
30 15 %
40 20 %
50 25 %
60 30 %
70 35 %
80 40 %
90 45 %
100 55 %
110 60 %
120 65 %

Healing

To Cure with Bandages you need 60 anatomy, and to Resurrect you need 80. Anatomy adds (your skill level divided by 6) to the amount you can heal.

Training

  • Active

Activate the skill via macro or skill button and target a creature other than yourself.

  • Passive

Each time you hit a creature with a weapon or fists you have a chance to gain Anatomy. This is the preferred method of training the skill, requiring less effort and time. You can also gain anatomy passively when using the Healing skill.

  • New Haven

You can gain from 0-50 faster if you do the New Player Quests you will also receive the Tunic of Guarding

See Also