Difference between revisions of "Damage Increase"
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− | '''Damage Increase''', or DI, increases the damage you will do on a | + | '''Damage Increase''', or DI, increases the damage you will do on a successful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target). |
It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items. | It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items. |
Revision as of 19:18, 9 September 2008
Damage Increase, or DI, increases the damage you will do on a successful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).
It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items.
Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )
Damage Increase from Skills / Stats
Note that these do not count towards the 300% Damage Increase cap (posted in a FoF on uo.com)